Category Archives: PC Game Reviews

MTG: Arena Reviewed

Magic The Gathering is the granddaddy of the collectable card game hobby, not only was it and continues to be one of the worlds largest competitive CCG’s with a player base of 35 million, but it was also the pioneer for the digital CCG scene launching Magic The Gathering Online back in 2002 notably even before games like World of Warcraft were launched that would decades later produce modern digital adaptations of CCG’s like Heartstone.

In short, it is the original, it is the one and what we are here to answer is whether or not this old dog is still worth your time, specifically in the digital age via the current adaptations of digital Magic the gathering known as MTG: Arena.

I think I have to be honest here before I begin that I played Magic: The Gathering religiously and competitively (The table top version) from 1993 with the release of the Arabian Nights until about 2006 just after the release of Coldsnap. After that I quit the game largely because I moved away from California to Sweden where I really didn’t find a MTG scene. Suffices to say I’m an old dog, I know this game like I know my own face.

Arabian Nights was the first set I collected and played way back in the early 90’s. Magic: The Gathering has come a long way since then when it comes to art and game balance, but the actual rules of the game have not changed in nearly 30 years.

This also means that my return to magic is done so very casually and to a degree cautiously. I have no intention of collecting physical cards and I’m not interested in spending large quantities of cash or even really competing online or otherwise. MTG: Arena is free to play and so my commitment level to this project was about as non-existent as it could be, MTG: Arena would have to sell itself to me because the game itself, Magic: The Gathering, I already know everything there is to know about it. I was expecting no surprises and really, to a larger degree for this to be a very short lived foray into the nostalgic memories of the game, nothing more.

I also questioned here whether or not MTG: Arena was a cash grab, or if they found a fun way to play and enjoy Magic: The Gathering in digital form. Given that Wizards of the Coast are the kings of cash grabs, I had very little confidence that it was going to surprise me in this regard. The short answer, really to my amazement, was that they broke expectation in a pretty significant way. Yes… not only is it super fun, it’s actually wildly better then the real thing. Structured and organized in an exceptional way that makes Magic: The Gathering fun again.

Before MTG: Arena, there was Magic: The Gathering Online. While MTG: Online is still available today, I can’t think of a single reason why you would play it over MTG: Arena, Arena is just better in every sense of the word and notably it’s free while MTG: Online will require you to shell out some cash to play.

I think it’s important to say that I believe what makes Magic: The Gathering a great game, as opposed to a terrible game is the format you play. Magic as a casual game to collect and play at home with friends with constructed decks in a non-format standard way is actually a really shit game, mechanically speaking. Essentially its a pay to win game and only in a very tempered group that sticks to formats and limiting budget does the game become reasonably fun. I believe this remains true of Magic: The Gathering today, whether you play the table top version or the online version.

To me the best Magic: The Gathering experience you will ever have is in draft play. Draft play is a format in which players open fresh booster packs, draft cards in a group and compete with the decks they construct from that draft. Their are various versions of draft play, including sealed draft for example but In these drafting formats, Magic: The Gathering’s playing field equalizes. The game goes from being about trying to collect all the strongest power cards (rares) and building highly optimized super decks and becomes a game of skill in drafting, constructing and using the cards.

The Quick Draft format is great because it simultaneously provides you a chance to collect cards want and levels the playing field when facing opponents that have access to a massive collection. Make no mistake, in a standard 60 card pre-constructed deck format players with lesser collections are at a massive disadvantage. Draft tournaments fix this problem.

It’s also at its best in a competitive environment because unique opponents bring unique experiences. When you play the same people, with the same collections, using the same style and decks, the game wares out its welcome very quickly.

In short, to keep Magic: The Gathering fresh you have to play it competitively, in draft formats and playing within a single set or at least within the current standard (the last 3 sets + the core set for the year)

In comes MTG: Arena. MTG: Arena does a really great job of not only making itself accessible by having a really great tutorial sequence and giving you a great starting collection for free, but it has an amazing setup for earning rewards and giving you reason to explore every inch of the games different formats and styles of play including most notably competitive play.

Now you have your standard mode, build a 60 card deck from your collection and play a casual game against an opponent. In so doing, you earn various rewards ranging from new cards, decks and cosmetic trinkets. In addition you earn the in game currency (gold) which can be used in various methods to get more booster packs to expand your collection. You could effectively play this way indefinitely, earning rewards, expanding your collection and playing “standard Magic: The Gathering”. Like your home games however there are going to be a lot of flaws in this format and I do believe it would get boring very quickly.

Fortunately this is not however what MTG: Arena wants you to do and likely for that very reason and so it puts carrots out there for you to get involved in the higher echelons of the games competitive scene and it does this in a number of really clever ways.

First their is ranked play, which is essentially exactly as the standard non-ranked play except that it tracks your progress in a ranking system made up of various tiers ranging from Bronze all the way to Mythic, with many levels in-between. A casual gamer might see this as intimidating but here is the thing. It’s worth it! You get more rewards from playing in ranked play then you do in non-ranked play and there is no drawback to it.

Essentially the only difference is that as you advance in the ranks, you, in addition to the standard rewards also unlock ranking rewards. Even just playing 1 ranked game win or lose will earn you a booster pack and you can earn both gold, booster packs and cosmetic stuff by participating through success. There is quite literarily no logical reason whatsoever not to always be playing ranked and strictly speaking you are far more likely to meet opponents of your skill level in ranked play, then playing in non-ranked play where you are just matched up with whoever is available as opposed to someone in your current rank.

As you rise in the ranks of ranked play you earn rewards. While reaching high ranks like Diamond and Mythic is going to be a real challenge, reaching gold rank is a reasonable goal for every MTG: Arena.

More importantly is that it’s a ladder and gets you into the competitive spirit where you try to improve your decks, find ones that work well and compete for your status in the MTG community. This becomes a vary natural addictive element and really helps to solidify your first steps into a larger world.

Over time you will earn gold in addition to other rewards and this is where MTG: Arena helps you to take the next baby step to induct even the most casual of players into competitive play. They do this by making the rewards for playing in events better then simply using the gold to buy stuff in the shop and it is not based on winning anything in these events.

Essentially if you take 5,000 gold you will be able to buy 5 booster packs in the shop. However if you instead take that 5,000 gold and join a Quick Draft Tournament, you will earn 4 packs and 50 gems even if you lose every single one of your three games. But by simply playing in the tournament you automatically gain the Bronze tier in limited play, which earns you another pack. Its just economically a better way to spend your gold even if you just do it once.

Here is the kicker though, you get to do a draft tournament and if you actually win a couple of games, a very likely scenario even for the most novice of players, you will earn even more rewards. Winning just 3 matches will earn you 300 gems. Gems are the other currency in the game, for which people pay actual money. 300 gems is roughly worth 2 bucks. You can use the gems to buy more packs or other rewards from the shop, or you can just go right back around and put it towards your next tournament entry.

Furthermore you get to draft pick the cards from the boosters and after the tournament add them to your collection. So even if you suck at the game and lose every match, rather then opening a random booster and getting what you get, you can hand pick the cards you want. This may not seem immediately apparent but is actually a far more efficient way to collect cards.

Its really a win win situation and the end result I can only assume is that everyone is using their gold to enter into tournaments, in a way this economic system turns everyone on MTG: Arena into a competitive player.

Just these two key carrots, ranked play and tournament play, because they made them attractive through rewards makes MTG: Arena an amazing implementation of Magic The Gathering as a system. It’s really a kind of economic eco system that will have you exploring everything the digital version of Magic: The Gathering has to offer, eventually you will find formats and a routine that works for you and as your game improves you will find yourself not only competing regularly but doing far better then you thought was possible.

A typical Quick Draft even has you earning an extra pack and some gems even with an 0-3 record, which means that using your gold which you will earn through play is guaranteed. There is absolutely no good reason not to play in these tournaments since you are very likely to put at least a couple of wins on the board. The rewards grow quickly, if you can hit that 3-5 wins in a draft you make out like a bandit.

As I spent more and more time chasing victories, building decks and massaging my collection I came to the stark realization. The game is actually a lot of fun too.

The digital implementation of Magic The Gathering in MTG: Arena is smooth, responsive, the interface clear, easy to manage and the general balance at least of the current standard is extraordinarily well done. Wizards of the Coast has clearly learned a great deal over the years of running the game, it has developed into a far better game then I remember it being.

MTG: Arena is not without its faults however but I honestly can’t complain too much. Like many modern digital ladder games, their is an XP/Leveling system with rewards, from which you get a lot more if you shell out the money for a premium account. You get rewards for leveling up on a free account as well, but obviously the premium account showers you with them enticing you to buy into the 20 dollar cover charge for the privilege. The thing is that you actually spend 3400 gems to do this, which means that if your successful in tournaments using your in game earned gold, you could very easily pay for a premium accounts from your winnings. In fact this is not that hard to do, every couple of days you will earn enough gold to participate in a tournament. You will likely play at least a dozen tournaments if you invest your gold. If you consistently get 2-5 victories in each of these tournaments you will earn far more gems then you need to pay for a premium account. In fact, a single 7 out of 7 victory will do that.

One thing worth noting as well is that there is no tutorial for drafting, so the first few times you do this its likely going to feel very alien to you and drafting is a skill that takes time to develop. Doing it poorly results in you having a really tough time winning even a single match and drafting is not a skill you will be able to practice often because its only available when you actually participate in a drafting event, which of course costs gold or gems to enter. Drafting is not hard to learn to do moderately well, but it will cost you precious gold or gems to practice.

Secondly there is no way to trade cards The lack of card trading in a collectable trading card game is a really strange decision to an old school MTG player like me. The replacement for this function is a wild card system. Essentially periodically you will get wild cards for different rarities when opening packs. These you can use to craft any card of the same rarity. Its worth noting as well that you can’t have more then 4 copies of any card, so anytime you would get a 5th card you get credits towards your “vault” which earns you wild cards. Its an ok replacement for card trading, but this leads MTG: Arena into a separate issue of online community isolation (more on that later).

This is functional enough, but when your trying to put together a specific deck and you don’t have enough wild cards your kind of left hanging. Since collecting cards, trading them and building decks is a really big part of a CCG experience, its absence in MTG Arena is sorely missed.

Finally and I have to admit that this is a mixed blessing, their is virtually no interaction between you and your opponent above and beyond playing a match. In fact there is no interaction with any part of the community in game. There are no chat channels of any kind in the game, no trading, really no reason or way for people to communicate through the platform (aka community isolation). Now from my personal experience with the previous digital rendition of Magic The Gathering (MTG Online) I can say that the MTG community leaves a lot to be desired, like most online communities. So having them be effectively silenced allowing you to focus on the game rather then watching profanities scroll by may have in fact been the right call by Wizards of the Coast who notably doesn’t have a public forum either for any of their games. Likely hard lessons learned about the generally poor behavior of online communities.

You do have emotes where you can congratulate an opponent on a win and other such one liners, but generally even though the game is called MTG: Arena and it is an online game with real life opponents, as you play you barely even make that connection. They may as well be bot AI’s.

On the positive note when it comes to tournaments in particular you can just focus on the game and because the various event based tournaments are not precisely linked by specific players, you can participate in these events at whatever pace you like. You can join a draft, spend as long as you like building your deck and then play as many or as few matches as you like, whenever you have time. There is no pressure to “hurry up and finish” the tournament or waiting around. The pacing of the arena is very steady and at your leisure. The only obligation you really have to the online universe here is to finish the current match you’re in.

Conclusion

I have to admit I really didn’t think I would enjoy or continue to play, let alone get back into the competitive scene of Magic The Gathering when I started with MTG Arena. I was really surprised how easy and rewarding the experience has been and though I suppose I do miss some of the human interaction, overall I would say the experience has been very positive.

At its core MTG: Arena is the full Magic: The Gathering experience in digital form with all of the competitive and casual formats you would expect to see. There are always new releases coming, new challenges and interesting special events that makes logging in every day and running some games fun and worth doing and has just become the new norm for me.

Another major benefit of playing MTG: Arena is that the game handles all of the rules for you and resolves all the various effects that transpire in a logical, very clear way. This means a game that might typically take 45 minutes will take you 10 minutes instead. It cannot be overstated how much easier digital magic is versus the table top version.

I absolutely love the fact that you are always rewarded in some way for your matches, that your encouraged to compete in events and that you can do all of it at your own pace, in your own time. It’s really quite perfect especially since you can go from launching the game to being in a competitive match and back out to deal with laundry inside of 10-15 minutes. Its so convenient, smooth and easy, for anyone who has a love for the game, this platform is in just about every way I can think of quite perfect for your typical MTG fan.

Now of course it is still Magic: The Gathering and the rules for the game have not changed in 30 years. Many of the mechanical warts of the game are still there and compared to modern CCG’s, MTG certainly shows its age. You can and will get mana fucked with reasonable regularity, there are insane combos that once executed you can’t do shit about, there are trick decks that will annoy you and if you are in a rush to get your collection up, you can as always spend your rent money in short order. The game can sometimes be a bit frustrating.

MTG: Arena is certainly not enough to get me back into the physical game, in fact, it had quite the opposite effect. If I want to play Magic: The Gathering with friends, in particular in these Covid-19 days, playing the game on MTG: Arena is far superior to the real thing. I would much rather play this then spend time fucking about with Magic: The Gathering Cards.

If you have never played Magic: The Gathering and have always wanted to try it, this platform is perfect. If you already love Magic: The Gathering and want to play more, this is the perfect platform. If you already don’t like the physical form of the game, playing it online is not going to change your mind. This is the same old Magic: The Gathering it has always been. It’s a bit leaner, a bit smoother and much more accessible in MTG: Arena, but still Magic: The Gathering the classic collectable game for better or worse.

Playing to Win: League of Legends: Part I

While I don’t often talk about my PC gaming experiences on this blog, it is and always has been my intention for this to be an all exclusive gaming blog. Today we are going to talk about League of Legends, a 10 year old MOBA that is without question the king of kings when it comes to the genre. Currently according to statistics released by RIOT games, there are over 100 million active players each month and on average 7.5 million players online 24 hours a day, 7 days a week , 365 days a year. It is among the largest MOBA game communities in E-sports today and that means that if you are are game reading this article, statistically speaking, you either have, do or will at some point be a player.

Over the next couple of articles we are going to dive into League of Legends. I have been a player since League of Legends launched nearly 10 years ago and I have had a lot of personal success with the game and buckets of experience. I have really enjoyed my time despite the often harsh community that forms around the game and in this article series I have constructed countless tips, tricks and lots of tid-bits of information less commonly known by league players. Consider this your guide to League of Legends from an old dog, whether you’re new to the game or an old veteran trying to climb the ladder of success.

The Basics Don’t Change

First and perhaps the most important thing most League of Legends players overlook and ignore are the fundamentals (the basics) of the game. I think it serves every League of Legends player, new and old alike to familiarize (or re-familiarize) themselves and remember the core fundamentals of League of Legends road to successful play, so I will list them here first before we get any deeper into this guide.

You cannot win alone
No matter how good you are, no matter how well you play and no matter what you do in a match, its physically impossible for even the best player in the world, to beat, even the worst team in the world alone. Don’t let anyone ever fool you into thinking you can carry a game without your team or that somehow your fate is not intertwined with the rest of your team. This IS a team E-Sport from the core of its design and alone you will ALWAYS lose, period. You need your team, which means that they are on your side, they are your friends for the 30-45 minutes you are in a match together.

Note that there are 4 other players on your team, for the next 45 minutes, they are your only hope of winning this match.

You can play well and still lose
No matter how good you think you are (or actually are), no matter how well you play, there will always be people who play and are better than you. Make peace with it. This is a game of skill and your skill is your skill and everyone else’s skill is everyone else’s. You can’t expect players who are below your skill level to perform as good as you, nor can you expect to beat players who have higher skill then you. During matches you must accept your “real situation” as opposed to your “frustration situation” (more on those terms later).

No one ever wants to see this screen, but seeing it doesn’t mean you played badly. Globally players win/lose ratios are about 60/40, meaning the average players loses 40% of his games.

Statistics Don’t Matter, Focus Does
Your KD ratio, your win/loss record, your league rank or division, your farm.. forget about all of it, it’s totally and utterly irrelevant. The only thing that matters is your last game. Did you improve, did you discover something new about the champion that you just played, did you discover a new combo, did you make mistakes and were you able to identify them. If you are focused on your performance and strive to improve your actual play, your statistics will improve automatically. Don’t let the numbers get under your skin, focus on the matches, on your actions, on your real performance and strive to improve your play, your stats will improve as you do.

Play to your strengths, develop your weaknesses
There is a tradition among League of Legends players, which is to speak about what your good at. I’m a good ADC with Ashe, or I’m great top with Tremele. All great and good, every player should play to their strengths, but League of Legends is a game with well over 100 champions, not the 5 you play. Knowing what champions can do, is a key element to understanding how to deal with them in game or benefit from them if they are on your team. As such, one of the key fundamental approaches to the game is to always be developing the weakest part of your game. Do you suck at support? Well then that is where your focus should be. Why? Because it will make you even better when you play to your strengths and give you a far broader understanding of the game.

You will lose with your mouth before you lose with your hands
This is a big one. League of Legends is infamous for trash talk in game, in fact, to such a degree that RIOT themselves have done studies on player statistics and discovered what we all already know inherently. If you trash talk you will lose more games than if you don’t, in fact, 30% more. What that means is that when it comes to finding ways to improve your game, the most sure fire and direct way you can do that is to simply shut the fuck up. It’s that simple. Stop trash talking and you will win more games. It’s worth pointing out that if you statistically lose 30% more often, it is physically impossible for most players to win more games then they lose as the average win/loss record for a really great players is winning 70% of their games. So if you lose another 30% on top of that, you are flipped upside.

On top of increasing your chances of losing, trash talking will get you banned fairly quickly forcing you out of ranked play and back to starting with a 1st level account.

The Big Picture Strategy

Now that we have some of the basics outlined, it should be clear that most of the fundamentals have very little to do with strategy/tactics in game and more to do with mentality and approach to the game. Why is that? Simply put, when it comes to any sort of sport and League of Legends is a sport, E-Sport, but a sport non the less you must approach it like an athlete approaches his sport. Which is to say, you must focus on yourself. You cannot control what other people do, but you can control how you react to it and you can control your own approach to the game and this is the big picture and the point of the fundamentals listed above. More importantly however, is that the focus should be on practicing your craft, in this case, playing matches. Theory has its place but practice is everything which means that the Big Picture Strategy for League of Legends is Focus on yourself and practice.

That only leaves the question about how you should practice, after all, practice is a practical word, but to improve, you must have a strategy on how you practice. Simply playing a lot of games without direction will not improve your skills by much, in fact, what it will most likely do is result in you stalling your improvement as you develop habits. My advice to anyone, newbie and pro alike is to ensure, if you are going to apply strategy, it should be to the method and approach you use in how you practice, as opposed to what you practice, which brings me to the following list of 5 tips on how to practice.

Practice Tip 1: Focus on a personal goal
When it comes to practicing something, it’s about repetition and ensuring that what you are learning becomes less a thought and more a reflex, but it can be very easy to get bogged down by the complexity of the many things one must think about in a match to be successful. As such, its best to enter a match with a definitive goal in mind in what you want to accomplish/practice in a match and do that thing over and over until you have it down. For example, if you want to improve you warding skills, or you want to test some warding locations, then focus on that. Make the match about you putting down good wards for your team. Analyze the benefits and drawbacks of what worked, what didn’t and establish working routines, but don’t be afraid to challenge them.

Practice is all about improving on specific skills that make up the whole of the sport, warding for example is something every good player should be skilled out regardless of position. Practice makes perfect!

This is just an example, but the idea here is that you want to zero in on one thing and get it to a point that its automatic. So that in all future matches from that point forward, you don’t have to think about it, you just know what to do. When you get to that point, move on to the next thing you want to practice. Eventually you will see a lot of improvement in your play as you expand your expertise and you will find that many skills, enhance, other skills you will focus on later. You will find that as your skills stack, you win more matches, that’s a promise!

Practice Tip 2: Play Ranked ASAP
Pressure and competitiveness are an athletes best friend and so it is true for E-Sports, get into Ranked games ASAP and stay there. Many players will tell you the exact opposite, I disagree.

If you want to be a rockstar, you need to get on stage, its as simple as that. In ranked matches, when it comes to League of Legends, the pool of players, the effort people put in and the demands they place on themselves are much higher/bigger which leads to considerably better games. This is true for any stage in the divisions.

Playing ranked will put extra pressure on you to perform and pressure is a good thing. Regardless of what division you fall in, your goal is to move up to the next one.

I truly believe that simply by joining Ranked play, your game will improve much faster as a natural adjustment to a competitive environment and being surrounded by players that are a bit more serious about competing.

Practice Tip 3: Prepare your champions in advance
As a rule, any hero that you would potentially play you should have your core gear plan setup in the items section, runes setup for that specific champion and a core plan for your leveling progression. You don’t want to be inventing this stuff on the fly. This may be obvious, but you would be shocked how frequently people don’t do this and more importantly what a huge advantage it is to go into matches with a clear plan that clears your mind and allows you to focus on the game rather than on decisions and analysis of champion builds.

You should have alternatives as well, situational builds to counter certain types of situations. Its usually good to think about it in basic/general terms than in champion specific terms. In other words, instead of having an Anti-Malphite build, have a vs. melee or vs. magic build. As you get better you may improve upon this by getting more specific, but having a general plan is always preferable to no plan.

Practice Tip 4: Be a good sportsmen
It may seem strange to “practice” being a good sportsmen but given the statistical nature (30%) of losing games as a result of trash talking, it can be surmised that doing the opposite will shift the statistic the other way. In Other words, instead of trash talking, practice encouraging opponents and being a good sportsmen.

I truly believe that building up a teams confidence has many benefits and will more often result in teams playing better as it does the opposite when you tear your team down with trash talk. When a player does well, pat him on the back, if he makes a mistake, be quick with an encouraging comment. If you feel negative energy building up, focus on the positive. It may sound silly, but the mental state of a team constructed out of 5 strangers in an online game can shift wildly and I’m convinced it has massive impact on player performance, including your own. So be a good guy on the team, encourage your team and make it a habit by practicing it every match, every time.

Practice Tip 5: Know your place and own it
This is less a practice tip and more a general tip, but I’m putting it here because it really does require a paradigm shift for most people. This is one of the hardest hurdles that I find the overwhelming majority of League of Legend players can’t make peace with. Knowing their place in a match. I’m not talking about position, I’m talking about your skill level.

The most typical response you will get from players is that they belong in a higher rank then they currently are in nd the people they are playing with and against people who belong in a lower rank then they are. It’s an assumption that the matchmaking is terrible, the ranking system is broken and the entire infrastructure of determining which players your matched up with and against is giant mistake by Riot.

Embrace the fact that you are wrong on that. If you are in Iron II, Silver III, or Diamond I, it’s because that is where you belong. When you are Iron II and you are matched with a Bronze II, accept that this player has a higher skill set then you do. It might not reflect it in the current match, it might not reflect it on that matches K/D ratio, but it’s 100% true.

It’s vital to the success of your climb to accept where you are in the league and that you belong their. Your focus should be on improving and climbing, but you must do it with the clear mind and acceptance that based on your performance to this very moment, you are exactly where you belong.

Embrace that and your mental state will change, your approach and understanding of the game will shift and you will find yourself free of the frustrating burden of trying to prove yourself to everyone. The number one cause for tilting and players throwing games with bone head moves and the blame game that follows is the result of people resisting this premise. It’s physically not possible for you to improve as a player without taking this step. Wherever you are now, you will stay there until you deal with this mental block, that is a guarantee from a 10 year League of Legends veteran.

Ok that it’s for Part I, in Part II of the series we are going to get into more specifics.



Elite Dangerous: A New Way To Game

Elite is the title of one of the oldest PC games on the PC platform, add the word Dangerous and you get the modern remake released in 2014.  Elite Dangerous, I believe is one of the true gems of our generation, a revolutionary game that not only redefines the space simulation genre, but challenges the definition of what PC gaming entertainment is or could be.  Now that is a bold statement and while this is not going to be a review, today I’m going to tell you my take on Elite Dangerous and the many reasons why, if you haven’t already, you should give this one a go.

First, lets back up to 1984 with the original release of Elite.  It was a game released in a time when gaming genres were largely undefined, a time when game developers created in an environment where they didn’t really have a basis for comparison.  It was an interesting time because when a game was released and you installed in on your machine, you really had no idea what it was going to be.  The internet was barely a thing, gaming was largely a “in your moms cellar” thing and when someone said “game developer”, they weren’t referring to a company but rather a person.

On approach to a space station in Elite circa 1984. It wasn’t much to look at, but this simple concept and vision would one day be fully realized.

David Braben was that developer and he was a guy with a vision about what his game would be, but like so many game developers back then, he was way ahead of his time.  His vision for the game was massive, he essentially wanted to create the universe, give you a ship and allow you to explore it.  With the technology available in 1984 he did the best he could, but the truth was that it would take 30 years before the technology would catch up to allow him to actually realize that vision and that product is Elite Dangerous.  A robust, living, breathing, representation of the universe experienced from the cockpit of a futuristic, faster than the speed of light vessel.

On approach to a space station in Elite Dangerous in 2014, its amazing what 30 years has done to PC gaming.

What is Elite Dangerous Really?

It’s a simulation, first and foremost but this surface explanation is not really what people mean when they ask What is Elite Dangerous.  The reason is that most people (around 3 million as of this writing), buy Elite Dangerous, jump in their cockpit and find the lack of instruction a bit disturbing.   Now most experienced Elite players will say “well it’s a sandbox you have to make your own game”, but I think while this layered explanation touches slightly on defining what Elite Dangerous is, I think to many gamers its a turn off and when you get right down to it, is hardly a fitting definition of the game anyway.  This is because the term “game” is really not what I would use to describe what Elite is, in fact, I think a more appropriate definition is that it’s “An experience”, and its in this wording and context that Elite truly comes alive and can be digested.

Consider how we perceive entertainment that is not a game.  A book, a movie or music.  The moments spent absorbing the content is an experience, we judge it sure (I like it, I don’t like it) but really its a rather 2 dimensional experience designed to inspire imagination.  We use some of our senses, but in most forms of entertainment, one of our senses is turned off.  This isolation is part of these mediums.

Elite Dangerous to me is much closer to a book or a movie, but its one in which you have more control and use more of your senses than you typically do.  You interact, you decide, you explore and in a sense you tell your own story.  That story is an opened ended tale of your exploration of the cosmos, an imaginary world based in reality to a great degree, one that challenges you to design your own science-fiction future as an individual, a small insignificant object in a vast and endless galaxy.

Elite Dangerous is often a very empty place, after all, this is the universe we are talking about, but centers of civilizations can be heavily populated.

Is it a game?  Sure to a degree, we at least interface with Elite in the same way we do with other games and sure there are certain elements here that are going to be familiar to you but the truth is that Elite Dangerous is about entering a world, turning on your imagination and allowing the experience in.

Its a digital role-playing game and much like pencil and paper role-playing games you can be anything, go anywhere and do anything you want, but there are no directions, there is no quests to guide you, few physical rewards and no DM to give you hints, you are on your own.  You start out in the cockpit of a ship and you must decide what you will do and why you want to do it, the reward is the experience of that journey.

There are countless factions, organizations, empires, federations and the like, but there is also a personal touch with a nearly infinite amounts of unique characters who you can side with or oppose. What activities and stories result may surprise you, finding out for yourself what that surprise is, is a big part of the games charm.

Elite Dangerous is really almost a test to see if you are human, does the concept of exploring a boundless universe trigger your instinct to explore it, or do you find the lack of instruction a limitation.  I say this because I believe much of the entertainment value of Elite Dangerous, most of what you get out of it, will be in the form of a memory you will create inside its environment.  Elite is a challenge to see what you do with it and while some might be confused about the lack of direction, in a sense, Elites principle concept is finding your way without instruction through exploration, that is what Elite Dangerous is at its core.

Why you should be experiencing it

There are many space simulation games out there that will walk you along a path created by its developers, Elite is one of the few that simply says “here is the universe, have fun”.

Still we are gamers, we want to play games so here are 10 reasons why Elite Dangerous is worth your time, as an experiance, as a game, simply as entertainment.

Space Combat

Elite Dangerous uses a robust and detailed physics engine that will force you to think and see in three dimensions.  Combat is challenging not only because of the wide range of ships and equipment, but the functions, tactics and strategies of using that ship and equipment.  Much of what drives our interest in a game like this is space combat and while the setup is all there, the true mastery of space combat does not come in the form of what you can afford but in skills you develop.  Between the sights, sounds and feel of combat you are going to experience what I believe to be one of the best space combat simulations ever designed in a PC game and I say this from vast experience, you would be hard pressed to name a game I have not played in this genre.   If Space Combat simulation is what you are after, Elite Dangerous will quench your thirst.

While there are war zones and other places you might expect to find space combat, truth about Elite Dangerous is that it can come anytime and from anywhere. You always have to be ready to fight. Like the old saying goes, if you want to make god laugh, tell him your plans.

Unexpected Danger

The universe is vast and you can go anywhere, one of the things that you will discover is the many undiscovered things out there that will surprise and potentially kill you. While danger is not routine, it comes when you least expect it and that is one of the thrilling aspects of Elite.  One of my favorite aspects of Elite is that no matter how much I play it I’m constantly running into new, unique dangerous situations that require me to think on my feet, in the moment.  This potential and sense of danger every time you leave a space dock makes the experience feel more real, thoughtful and present.  You will have a feeling of isolation when events transpire, out there in the vastness of space when something goes wrong and you have no one to rely on but yourself.  Its truly an experience that no fan of science-fiction should pass up.

Strange and Wonderful Universe (Exploration)

The model for the Elite universe is one built on principles of space, theories about our universe and imagination of its developers.  The result is a wonderful yet strange and alien galaxy through which you will travel, experiencing its sights and sounds.  The first time you see a Nebula up close, land on an Ice World, or travel to a Neutron star and encounter the countless other anomalous objects in the galaxy you will find the experience pushing you to find more. There is nothing routine about the exploration of the universe and because of the boundlessness of space in the Elite Dangerous universe you will never run out of curiosities to explore.  Their are so many bizzare things to see in this game I can’t imagine any fan of science-fiction or science could possibly pass up the opportunity to experience them.  Mankind dreams of exploring the galaxy and here you can do it from the comfort of your office chair.

Space is not the only place where you can encounter strange stuff, in fact, some of the most interesting finds in Elite have been on distant planets now accessible using the Rover like vehicles that can be deployed and driven.

Economic Simulator

One aspect of space simulation games is very often the economic model, often players seek to build trading empires and focus there efforts on hauling goods, seeking that thrill of finding the perfect trade route that earns them billions.  Elite Dangerous has a robust, ever changing economy driven by supply and demand, often impacted by the activities of other players and the political events of local or global factions.  If you follow the stories of the factions and events in the galaxy, you will find opportunities.  If you love trading, while there are no ways yet to build stations, or trading empires per say, as a hauler/trader you will find a elaborate model on which you can create those perfect spread sheets that help you asses and find your billions.  A true player-ground for the science-fiction capitalist.

The Politics Reflect The Opportunities

Speaking of economic opportunities, one of the things that drives the changes in the human occupied space known as “the bubble”, are the politics and thanks to a very elaborate backstory, countless factions, power players and global powers there is always something going on.  These are hints to what the opportunities in the galaxy are, the closer you pay attention to the news stories and the more you follow it, the more these stories will engage you and the more you will see humanities space as a living organism filled with ways for you to leverage that knowledge and turn it into credits.

While you might not personally be able to swing the powers of global factions like the Federation or the Empire, but there are countless systems in which you can get involved in the local struggles. Help a cartel or independent faction rise to power in the system and reap the benefits.

More than that, Elite Dangerous offers countless hours of news, recorded for your pleasure that you can listen to while your traveling around the galaxy giving the universe yet another layer of time and place, a true role-playing experience.  From politics to alien attacks and everything in between you learn about the humanities plight in the Elite Dangerous version of the cosmos, while reaping the opportunities that come as a result.

Impact on all scales

As a solo pilot you may feel small against the back drop of this giant universe that no matter how much players explore will always remain largely unexplored.  Yet, despite this, fly into any human system and you can truly impact the success of the various factions in that system all by your lonesome.  Pick a faction to support, run mission, trade to benefit them, blow up their enemies and in no time you will see the power in the system shift.  Its amazing feeling to take a small independent faction and watch them grow from an insignificant power to a major player in a system.

Then there is larger scale events, politics and activities.  Power play, community goals, conflict zones and other faction based missions, not to mention random encounters.  All of these activities represent shifts in the power scales on the system, faction and galaxy levels.  While your personal influence gets smaller the higher the level you are trying to influence, its been proven that when members of the community gather to impact areas together, it happens quickly and the shifting events can be quite dramatic.

Its a fluid galaxy, always shifting, always changing and even though you are just a small fish in a big pond, there are small pockets everywhere and you can get involved on a smaller scale on your own and watch things change.   This should really appeal to the role-playing minded player.

A True VR Experience

Every VR owner knows that while there is a ton of VR content out there, generally speaking most of it is rather hastily slapped together and not really what we hoped VR would bring, in a sense game development is still catching up.  The world of VR gaming is filled to the brim with “demos” of how wonderful VR gaming might one day be, but the true experiences of a fully fleshed out game made for VR are few and far inbetween.  Well not with Elite, not only is the Elite Dangerous VR experience mind mindbogglingly amazing, it is in my humble opinion the single most complete VR game you can play.

Exploring the galaxy while peeking out of the window of your cockpit never gets old and getting in a intense dog fight with lasers blasting all around you is about as close to being in a Star Wars movie as you can get today.   Without question one of the most immersive gaming experiences I have ever had with the VR, If you own one, THIS IS the best game for it on the market today.

A World of Consequences

Gamers are quite used to playing in an environment that is always quick to forgive their mistakes, the universal reset button is a default element of the vast majority of games.  Elite Dangerous however gives you for better or worse real consequences, even if those consequences where of the “Oh shit I forgot to” persuasion.  Not enough money to buy insurance, fuck you!, got ambushed by pirates unprepared while mining..too bad, fuck you!, flew 300 light years and realized you forgot to buy the cargo you though you where hauling.. too bad fuck you!

While there are all sorts of ways to end up in trouble in Elite Dangerous, sometimes it’s just something as simple as over estimating the power of your thrusters can end your day as you attempt to land on a high-G planet.

Ok that was mean I know and maybe annoying but Elite Dangerous does not hold your hand, you make a mistake you will have to live with the consequences.  Sometimes these consequences are unfair, like accidentally shooting a defense force ship while chasing after a pilot and being charged with a crime, sometimes you will make them consciously like committing piracy in a Federation system but such is life in space.  Some consequences are the result of benefits, other times they are accidental, the point is that it happens in real time and there is no reset button.  While these consequences vary from screwing with the wrong faction, to flying through the wrong part of town (space), every action you make you will have to own.  This aspect of the game is vital to maintaining respect for the environment, in order for the world to feel real, it must be designed this way.

Multiplayer or Multi-Crew Experience

Whether you fly in formation as a squadron of fighters, or you are part of a crew on the same ship, players can experience this galaxy together.  Built in comms that give you that “radio” experience helps to enhance the experience but in large part in groups you can get on the open play servers and become pirates or bounty hunters, form a trade empire or travel out together and experience the galaxy together.

Most gamers know that while the A.I.’s of a game can offer a challenge nothing compares to meeting another player on the battlefield and Elite Dangerous has a wide range of ways communities come together from the story driven community goals, to straight up unsolicited PvP or directly in the form of organized competitive play.  Elite Dangerous is a vast world, but open play multiplayer mixed in with the ability to share ships as members of the same crew or squadron creates that signature Star Trek feel and is an amazing way to experience Elite Dangerous.

Constantly Growing and Expanding

While admittedly the pace is relatively slow, Elite Dangerous has adopted a loyal fan following and has really converted into the “life style” format of games.  The developers are dedicated to producing new content several times a year and while slow the updates are always very significant.  Each new upgrade brings the game ever closer to the expansive concept David Braben had created for this game and one by one he is meeting the challenges and bringing us the promised features.

Season II Horizons, brought us some of the most highly anticipated features to Elite Dangerous including planetary landings, multi-crew ships and the return of the THARGOIDS! Now Season III is just around the corner!

The game is expanding by leaps and bounds and while I personally believe its best in doses, its a game of progression because its a universe of progression and as such each new update opens up new careers and ways to experience the game.  Season III is almost upon us and promises to bring us closer to a science-fiction experience as a great alien threat approaches threatening humanity.  There has never been a better time to get involved.

The Final Word

I will admit that while I personally love the concept of Elite Dangerous as an experience rather then a game, this sort of approach to entertainment might not be for everyone.  Its not a reflection on gamer’s at large, people want to play games, not everyone is up for simply experiencing a virtual world simulation and so I strongly urge you to consider the following.

Elite Dangerous is not going to entertain you like a typical game, it’s there as a space to explore, to digest and to experience.  Its not a fair game and if you where to explore online the commentary of most gamers who try to “game” Elite as opposed to simply experience it you will probably find quite a few unsatisfied customers and the truth is that everything they say about Elite Dangerous is true.   If you want levels, content and be given a waypoint to where you are supposed to go and a journal that tells you what your supposed to do there and an X that marks the spot, this game is going to let you down.   Its not that kind of game.  It tells you nothing and expects you to find something, that something is special, but its there, waiting to be found.

Elite Dangerous is definitely not a game for everyone, but for those of you who get excited about the prospect of exploring a vast galaxy and participating in a science-fiction universe on your own terms, this is the ultimate game for you.

You might be tempted to go online and find out “how”, “where” or “what”.  My suggestion is don’t.  Log in and experience the game from within.  You won’t get rich at first, you will be confused for sure, but the joy of this game is exploring it, discovering its secrets.  Sure you can go online and get the coordinates to a Black Hole, or you can venture into space and try to find one on your own.  One way is easy and will lead you to getting bored, the other will open up the world of Elite Dangerous, a world to be experienced, not played.