Category Archives: News

News: Games Workshop goes woke the wrong way

I don’t normally do news or politics on this blog for two main reasons, first I usually can’t muster the will to give a fuck about other people’s bullshit, sorry world, I got my own shit to worry about and it’s more important than you. Secondly, almost all modern politics are stupid and wrong on both sides lacking a moral compass, so there is no one to agree with, Liberal Democrats are every bit as corrupt and unethical as conservative Republicans. You are effectively asked to choose between two sides, both run by assholes, both lying and avoiding important context.

Today I make an exception to my no politics rule and it’s only because my hope is that somewhere out there, perhaps someone working at Games workshop, someone with an actual moral compass and a brain has some influence and can steer their company away from the idiocracy they are heading for.

My hope is that Warhammer 40k won’t be the next Disney, Marvel or D&D that catapults itself off the cliff of self-destruction in the name of fake morales designed by people who pretend to give a shit for people pretending to give a shit. As a guy who truly does not give a fuck about you, think of this as the only objective advice you will ever get.

The Fake Woke Drama In Warhammer 40k

For those of you who play and follow Warhammer 40k, you have no doubt heard about the latest Games Workshop debacle. To sum it up, basically, GW, a company that treats their employees like shit and underpays them (well documented) while obscenely overcharging for their products and taking every economic shortcut possible fucking over their community at every turn (well documented) has suddenly become concerned about diversity in the boys club they created and maintained for nearly 5 decades.

Their big public”strategic play” to fix diversity in 40k was to add a female character to an all-male faction (The Custodes) and when the community called them on their bullshit, they re-wrote their own history and pretended like “women have always been part of the Custodes” and they had no idea what the fan base is complaining about.

Now the gaslighting aside which is an issue in its own right, this is about the equivalent of a full nude strip club suddenly changing Taco Tuesday to a vegan buffet because they are concerned about the cruelty of how animals are treated in slaughterhouses. This in a place in which they facilitate vulnerable 18-year-old girls to sell their actual pink tacos.

Of all the moral concerns one might bring up and wish to address about how Games Workshop operates as a corporation and its commitment to diversity, having more girls in Warhammer lore perhaps shouldn’t be their priority if they are actually concerned about diversity.

How about instead you make sure that female employees at Games Workshop get equal pay? Perhaps focus on creating a business model that doesn’t exclude poor people who are mostly minorities? How about making sure that when I walk into a Games Workshop store, you have some actual diversity among the people running it? How about simply starting with creating some diversity in your own company so you don’t have only middle-aged white guys defining what diversity means or how its implemented?

This is the Gender Pay Gap report on Games Workshop from 2022.

There are a lot of ethical changes Games Workshop could make within its organization to address diversity and ethical obligations if they are actually serious about change. The simple fact that women are not represented in the company and those that do work there get paid over 10% less at GW than men might be a good start. Considering the company has a 70%+ ratio of men running the place with nearly 100% men in the executive branch, diversity at Games Workshop and as a result in Warhammer 40k is impossible. You want more diversity in your game, maybe start by having more diversity in your company!

Here is my point about the drama and the push for diversity at GW. It’s bullshit, it’s a bunch of virtue signaling while they continue to operate their company as they always have, an exclusive boys club. Meanwhile, they shake their finger at the community and call them sexist because the community gets pissed off about some irrelevant lore retcon and how GW handled its introduction into the game.

A brilliant political move designed to divert attention, I will grant you that, but, an asshole move just the same, one that doesn’t address diversity in gaming at all.

The Reality and Problem of Woke Politics in Gaming

The truth is that the fan base doesn’t really care about the fact that GW decided to add female characters into the lore of the Custodes, this is not at the heart of the problem. Women in Warhammer 40k is neither a problem or a concern for the fan base, they have always been welcome by the community. We love women in gaming, in fact, most gamers will go out of their way to make it as comfortable and pleasant an environment as we can. Gamers are among the healthiest and most forward-thinking people you will ever meet, despite media painting a picture to the contrary. It’s why women are attracted to the scene and why each and every year we get closer to a 50-50 split between male and female gamers in all genres. This happens despite, not because of the diversity push of game publishing companies and despite the fact that these white washed companies continue to maintain their organization as a boys club.

The issue is that though women are welcomed in tabletop gaming, they have never been welcome by the industry and organizations. There has never been much in the way of complaining that there are not enough women playing Warhammer, least of all by women. The complaint is that women are not welcome to work at GW and the few that exist, do so in low level, limited influence positions. It’s a male-oriented hobby because GW ensures its a game marketed boys and men because that is where the money is because that is who has the most interest in it. It’s really that simple and there is only so much that can be done to get girls and women interested in painting plastic soldiers and playing pretend war.

GW nonetheless, is solving a problem that doesn’t exist, it’s a problem they invented and are now solving in the most public and loudest way possible to ensure they maximize the internet attention and very much on purpose. The goal very clearly here is headlines, not change.

The core issue is that this very public forcing of woke politics into the game as a message to create a new truth is a method of narrative control. It’s a way to control the conversation and to paint a picture of themselves as a “morale” company in the eyes of people outside of the hobby while they gaslight the community and vilify those who disagree with them to illustrate their commitment to this new moral direction they are pretending to take.

The infusion of these politics and the method of injection of these politics is a new practice that companies that have a lot to hide employ to raise their profile, without making any actual change to their operation. By deflecting the focus of the conversation away from reality, into the realm of fantasy they get the headlines they want “Games Workshop goes woke”, but it does not require them to make any internal changes. A practice that has become the new standard for creating positive headlines for a company with an image problem.

If you want to know how this plays out long term, just look at Wizards of the Coast, the makers of Dungeon and Dragons which has been pushing diversity for over 5 years now using this virtue signaling approach. Their franchise was struggling terribly after releasing an edition of the game that sucked balls and no one bought it (4th edition) and they wanted to push better headlines for themselves for their new edition (5th edition). They however had a major image issue, D&D was seen as a male hobby, because, effectively, it was because that is how the game was marketed for nearly 5 decades.

They made all manner of gestures publicly to appeal to a vocal minority in the hobby but mostly outside media to garner as much positive attention as possible. In the course of these 5 years, however, Wizards of the Coast has made very little meaningful change in diversity, in fact, the more things changed on the surface, the more they stayed the same internally.

Below you will find a picture of all the executives at Wizards of the Coast today, the company of diversity and virtue signaling. Yes, it’s just a bunch of white dudes with a few women sprinkled into the mix into irrelevant made-up positions like head of Kids Studio. Not a single dark-colored person in the entire bunch, it’s a White-Male run company. 5 years of virtue signaling has changed nothing about how the company operates, who controls it or who is in charge. Yet Wizards of the Coast wins awards for their efforts in diversity and is praised for it by a wide range of Social Justice Warrior groups. They even invented an entire diversity organization so that they could award themselves titles like “most diverse company of the year”.

What is the point here? Well the point is that Games Workshop gives zero fucks about diversity, they care about controlling the narrative and message of diversity, and they care about the headlines. You can expect, like Wizards of the Coast and other companies like it, that the company will continue to be the white-male-run boys club it has always been. They aren’t serious about real diversity, they are interested in making sure you think they are.

You want to be pissed about the lack of diversity in gaming, get pissed about that.

How to do diversity the right way

The answer is less obvious and likely unpopular by both the left and the right because it requires that you care less about appearances and more about reality. It requires that you understand that diversity used like a machine gun targeting everything and everyone at the same time, is actually a really terrible and destructive thing that serves no one.

The problem has been and always will be that anyone who see’s unfairness and demands social justice is easy to manipulate and their targets are always the most obvious places where there is an absence of diversity without investigating why or asking whether or not there is a good reason for it.

So far as the Social Justice Warriors are concerned, this latest fiasco at GW is a win for diversity. Games Workshop forced a female character in an all-male faction in a fantasy game in which grown men paint and move plastic soldiers around, take that! The fans are pissed off, the SJW’s are celebrating a victory, meanwhile, women got a grand total of jack and shit out of it. Is the pay gap fixed? Are more women working in gaming? No, they are not and the scene is setup to ensure that GW doesn’t have to alter anything at all about their operation as far as diversity goes. They changed some text in a book few give a crap about and now they just became the diversity good guys publicly. The fact that women still get paid 10% less than men and GW is controlled by middle-aged white men, no longer needs fixing.

Ask yourself, who won here? Did women win? Did diversity win? Did the fan base win?

Real change takes place when the monopoly on power on the organizational level changes and diversity exists from a natural evolution of the company’s real desire to change, to be inclusive by handing over creative power to a diverse fan base and the audience’s desire to consume the changes.

The point here is that diversity can’t be implemented through company image and making minor changes to artwork or fiction. Unfortunately the left wants to implement diversity in this fashion strictly because it pisses off the right. This is about shallow political victories which are notably battles fought by two sides mostly made up of outsiders (people who don’t play or give a shit about Warhammer) doing little other than degrading the quality of the franchise and in the end facilitating the destruction of it. When the dust settles, these outsiders will simply move on to the next political battleground, leaving the 40k franchise a pile of smoking ash for the few fans that remain.

Exclusivity is a good thing

Games like Warhammer 40k are boy’s clubs because they have been cultivated by boys for boys for decades. This is why 40k is so successful. The people making the game are also the target audience. They know what they are making, who they are making it for.

If women want to participate in this world, they should be given the opportunity to do so but its important to understand that the reason its a boys club is because women have shown very little actual interest in it. You need female fans that love Warhammer to get involved, they need to help create a version of the game for themselves out of love for the content that they consume, that they nurture. We need content created by female fans for female fans.

Infiltrating the boys club and trying to turn it into a girls club doesn’t work. Think of it in other areas. Why is basketball dominated by primarily black men? It’s because they grow up with it, they live it and love it every day of their lives and when they become adults they are your super fans and so naturally many of them transition it into a profession. Should we have more forced diversity in basketball? You can’t suddenly say, ok from now on 30% of all basketball players have to be Asian because of diversity. Asian people don’t have the same history with the game, the same culture of playing it every day on the street courts in the sun, they don’t consume it and love it the same, its why they are underrepresented.

Do you get it now? Warhammer 40k is a boys club it has exclusivity and that is ok. There are lots of things that have exclusivity for good reason. Black History Month, gay pride parades, girls soccer, the para-Olympics and so on. There is nothing wrong with that and that exclusivity doesn’t exist to gate keep people out of it, its simply focused on a specific group of people who it is intended for because it was created by and for them.

As a straight white guy am I not allowed to enjoy and celebrate black history month? Am I not allowed to go watch the gay pride parade or enjoy watching female sports? Of course I am, but its not really made for me, these are exclusive things designed to create a space for certain groups be it black people, women, gay people or whoever. Its ok, it doesn’t make you a bad person because you want your own parade.

Well 40k is a boys club, it’s for boys made by boys and that is ok. You don’t need to fix it, you don’t need to change it. Its not broken. Does that mean women are not welcome? Of course not, but it also means you can’t enter this boys club and decide that boys clubs are bad and make it your mission to destroy it and turn it into a girls club. That is unethical and its wrong, your not creating diversity, your destroying something that wasn’t made for you simply because it exists.

I’m not against diversity, but if your going to do it, let it be a natural evolution. Don’t force diversity into the game for the purpose of showing how diverse you are as a company. You want to prove that, pay women their worth, hire more diverse talented people into the executive branch. Do that and diversity will be born naturally without any effort or publicity stunts required. Diverse creators, will create a diverse game.

D&D Theory: Dungeons & Dragons Over The Years: Part III Of III – CANCELED

As I was putting the finishing touches on what would have been an entire post dedicated to the history of D&D editions in the Wizards of the Coast era from 3rd edition to One D&D… this happened (The OGL 1.1 by Wizards of the Coast).

Now if you are a D&D fan as I am and you understand the importance and critical role the OGL license published with 3rd edition of Dungeons and Dragons (the first Wizards of the Coast edition of the game after the TSR era ended) is, you know how vital to the health of the game this license is.

As a part-time content creator for D&D, the leaked OGL 1.1 and the follow-up response from Wizards of the Coast regarding the upcoming OGL was so jarring, such a betrayal, and such a greedy, lie-filled and despicable move by Wizards of the Coast that I can’t in good in conscious promote Wizard of the Game products anymore.

From this point forward 5th edition and any Wizards of the Coast products will no longer be mentioned, promoted or reviewed on this site. This is a permanent boycott of Wizards of the Coast and its parent company Hasbro by Gamersdungeon.net.

I encourage you to go to https://www.opendnd.games/#open-letter and support the tireless and selfless content creators that have made Dungeons and Dragons such a success and join me in boycotting Wizards of the Coast content!

On The Table: January 2022

This year I’m kicking off a new article series and what you are reading right now is the inaugural article for that series. On the Table will be a monthly column where I will discuss various gaming topics based on what I have been involved in, in the previous month.

This will include impressions about games I played, new arrivals that I have unboxed, games on the horizon that sound exciting, conversations and discussions I’ve had with the community, designers, and publishers as well as hot topics in gaming. It’s going to be a smorgasbord of gaming-related topics covering all genres, styles, and types of games.

I think that is enough of an introduction, let’s get into it.

New Aquisitions

This month I picked up four new games.

Western Empires

The first acquisition of the month was Western Empires by 999 games. This was a gift of sorts. I received a Christmas present from my work (100 bucks to Amazon) and I took the opportunity to pick up something I probably would not have bought for myself under normal circumstances (aka my own money).

I have always been really curious about the cult following that surrounds Francis Tresham’s Civilization franchise, but I passed on the very expensive Mega Civilization that came out a few years ago and while Western Empires effectively represents half of Mega Civilization (Mediterranean Half), it’s still a very expensive game and one that I think is going to be extraordinarily difficult to get to the table with my gaming group in particular.

This is a 12+ hour-long game for 5 to 9 players and while I will say that my gaming group is incredibly flexible and generous with their time, this one pushes some boundaries that even my very tolerant gaming group will probably not want to cross. Even if they did, this one would be in competition for the rare opportunity for an all-day slot, games like Twilight Imperium, Through The Ages and War Room. It would not be easy to justify it myself, let alone talk the rest of the group into Western Empires.

I did set the game up on my hobby table, read through the rules and took the time to test drive some of the mechanics, kind of standard operating procedure for me to determine if and how I would like to pursue the game (or not). In the case of Western Empires, while I don’t want to rush to judgment and I did find plenty to enjoy with some head nods of understanding why this game has such a following, I have determined that the likelihood of this one qualifying for that rare all-day event slot is pretty slim.

I just wasn’t blown away by it, it was an interesting game and I really can understand why it has a following, but the game despite its scale and scope really felt to me like something that might be interesting as a 2-3 hour game but not as 12+ hour event game.

The biggest interaction in the game is trading commodity cards reminiscent of Settlers of Catan where you are trying to complete sets to get enough resources to purchase Civilization advances, with this rather nasty setback mechanic driving the hostility in those trades via the Calamity cards. It’s a civilization game where you’re constantly getting knocked back by these calamity events, undoing your efforts, but because you really have minimal control over what calamities you get (sometimes non at all with non-tradeable calamities), the game felt a bit dated to me, a sort of throwback to the games from the past where stuff just happened to you, often determining for you wether you win or lose. I supposed that is because it is a game engine designed in the 80’s, so I’m not sure what I expected, but I think it suffices to say that I can think of at least 5 better civilization games out there that are much better and take considerably less time to play than this one.

It’s a curiosity buy, not every game on my shelf ultimately makes my table and I’m certainly not discounting the possibility of making it happen sometime in the future, but for now, I think this is a pass for me, I have bigger fish to fry!

Endeavor: Age of Sail

Next up is Endeavor: Age of Sail by Burnt Island Games, I picked this one up from a recommendation by a friend of mine. It was a very pretty-looking game that was actually quite cheap but it was a bit of an impulse buy, I did zero research relying on the recommendation entirely.

We got this one to the table (see below), so I will cover the gameplay there but the one thing that struck me about this game was the production value. Just an amazing game visually, with sturdy components, well organized in the box with inserts. All I have to say is that as a gamer with high expectations, for a 65 dollar game to give you this much value in the box, it really put a smile on my face.

Caesar: Rome vs. Gaul

Caesar: Rome vs. Gaul by GMT games, designed by Mark Simonitch of Hannibal and the 44′ series fame was a game I knew I would acquire at some point, it actually sneaks in just in time in January as I got word it was coming at the tail end of the month, it hasn’t even arrived yet.

This game has won a few awards and nominations as do most of Mr. Simonitch’s games, but it comes highly recommended by a few of my favorite board game reviewers and I think it will be a perfect follow up to Imperial Struggle for me and my buddy who have been exploring 2 player historical games. I love the subject matter, it is a real steal at 50 bucks and seeing as so far in the world of historical war games CDG’s have been my bread and butter, I’m excited.

Peloponnesian War

Another GMT title for my shelf, Peloponnesian War by famed designer Mark Herman is a game I was never really expecting to play, but when it arrived at my doorstep, I honestly found myself quite excited at the prospect of yelling awesome shit like “This is Sparta!”

Thus far every single Mark Herman game I have tried has become an obsession for me (especially Empire of the Sun), the guy can do no wrong so I feel quite comfortable walking into this one. I will say, I know nothing about the Peloponnesian War that wasn’t included in the clearly factual documentaries the 300 and Troy, so I’m hoping that Mark provides me with a much-needed history lesson on the subject through this game.

This is a solo game and I have been slowly acquiring solo games over the last couple of years in no small part because of the Pandemic and so far my experience though isolated to DVG leader and field commander series have been very good. This game has a very unique mechanic from what I understand where you actually play both sides of the conflict, switching sides when you play too well with one of the sides of the war. Intriguing concept, really looking forward to giving this one a go.

On The Table This Month

With the pandemic getting worse and worse in Sweden by the day, restrictions have remained quite light nonetheless, and because pretty much everyone is vaccinated in Sweden, my gaming buddies and I have forged forward throughout January fearlessly and continued to game in person.

Endeavor: Age of Sail

I don’t want to say too much about this one as I’m writing a review for it, but spoiler alert, I really liked it. This is a very quick-playing, thinky euro that has you taking on the roles of managing a symmetrical European nation in the age of sail as you attempt to explore and ultimately conquer the newly discovered world. That is thematically, like most Eurogames, this is a point salad and the theme, while certainly fun and well layered, is not exactly poised to make this one feel historical.

I would not fault anyone for thinking this is a long, complex Euro game, it certainly looks the part, but this is a fast and very tight game.

It is a very tight game about scoring points as you would expect from a Euro, but unlike a lot of really heavy and excessively long Euro games that typically overstay their welcome with me, this game takes about an hour, hour and a half max with setup and teaching. It’s engaging, very pretty, has a lot of quality-of-life mechanics that make it easy to learn and play. My first impression is really good and the deluxe version I got comes with a bunch of expansion content so there is plenty to explore beyond the base game. For a 60 dollar game, this was one that impressed the hell out of me. If you got your eye on it and you are looking for a shorter Euro game that is really engaging and full-bodied giving up nothing with its short playtime, this is the game for you.

Be warned however it touches on the topic of slavery and I know some are rightfully a bit sensitive about that, but it handles the subject matter respectfully without getting PC about it. I appreciated that, slavery happened, it’s part of human history and I don’t t think games in a historical context should pretend otherwise, to exclude it from the game would mean we are pretending it didn’t happen which I think is worse. I played this one with my 13-year-old daughter as well as my gaming group, it brought up the subject and triggered a conversation about history, exactly what you want it to do, even lightly themed games like this one.

Smartphone Inc

Smartphone Inc by Russian designer Ivan Lashin did not impress me coming out of the box. A game about managing cell phone companies was already a rather odd topic for me that did not register. The very plain and milky-looking gameboard did little to sell itself and the bearded hipster on the box did not score any points either. I went into this one unexcited expecting a long boring Euro.

I love being wrong!

It looks like a prototype, but this game actually has a very sleek design that facilitates gameplay that you will come to appreciate.

Not only was this a very fast-moving, very cerebral game with mechanics the likes of which I have never seen, but it instantly gripped me and justified every design decision that had me initially questioning this one. The game space I thought was so boring looking quickly turned into one of the most functional and well-thought-out gameboards I have seen in a long time, facilitating not only gameplay but teaching and learning. The topic (cell phones) also immediately grew on me, in particular in the context of an economic game where you research technology, set competitive pricing for phones, manufacture them and try to sell them while competing against other players. Coming off 1830 Railways and Robber Barons, this one had that same sort of cut-throat economic competition feel that made me fall in love with the 18xx series.

Really fantastic game that made a real impression on me, can’t wait to get this one to the table again soon.

Corvus Belli Infinity

Infinity is a miniature game by Corvus Belli and I have a buddy of mine who is a big miniature gaming fan and he has a tendency to talk my gaming group and I into new mini-games all the time using a variety of unscrupulous tactics. In the case of Infinity I got an army starter from said friend for my birthday… well played sir.. well played.

It took some time to get this one to the table as is the case with most miniature games, but I finally managed. I have to admit I was not terribly excited about the event which is a bit odd really. I do like miniature games, I love science-fiction, the mini’s are actually really awesome (I shit you not I have werewolves with machine guns in my army) so really I’m not sure why I wasn’t more excited about it.

You had me at werewolves with machine guns!

In any case it turned out to be a really fun, very easy to learn game with a metric-fuck-ton of options and choices. This mini-game had one of the things I really like about mini-games, lots of options, but simple gameplay. In that way it reminded me a bit of what I loved about Star Wars X-Wing where each time you played it, you could really change up your army list and do something wildly different with the same units you already have.

This is a really fast game, its a bit of a dice chucker, stuff dies fast and furious and it just makes for a really entertaining evening. Now I will admit I’m super spoiled, my friends are miniature game fanatics so when you show up to their house to play these games they have massive, elaborately decorated tables with tons of very fancy terrain and all the fixings. All I have to do is show up, hell they even glue and prime my mini’s for me so they really make it easy on the guy.

I had a lot of fun, miniature games go hot and cold for me, sometimes I love them and get really into them (Looking at you Songs of Ice and Fire) but often they disappoint me and make me feel indifferent towards the hobby (again I’m looking at you Songs of Ice and Fire) because of how poorly managed most of the mini-companies are. I’m sure we will be running this one more in the future and I think I’m genuinely looking forward to it. I don’t see me expanding my collection, but the army box I have is plenty to keep me entertained with this one for a while.

I will say this about Mini Games in general. Do your research, this is an expensive hobby and you don’t want to step into it willy-nilly.

Circadians: First Light

Circadians: First Light from Garphil Games by designer S J MacDonald more widely known for his “Of West The Kingdom” series of games that include Paladins, Architects and Viscounts of The West Kingdom is yet another twist on the resource management Euro-centric games. We have a fan of these games in the group, so now again one shows up and we give it a whirl.

I have played quite a few of these at this point and I think it’s fair to describe them as very busy, thinky and generally heavy euro games that always come with a lot of really smart and unique mechanics. From a design perspective, I have to hand it to Mr. MacDonald, he creates a lot of really cool stuff. Circadians First Light follows in that tradition, but to be frank, of all the games from this style and designer I have tried, this is my least favorite so far.

Some gamers will look at this and get excited, I look at this and question my life choices.

That is not to say that it was bad, it actually wasn’t, it was just fine, but it’s just not my personal style of gameplay to begin with, so these games never really wow me, even the really good ones. This game, like all of the games in this series, are just a bit too long for what they are (Euro-Centric Resource Management Games), generally, there is a lot of complexity so it takes quite a bit of effort to learn and I find in my gaming group we typically play these games one time, then never hear from them again, a fate I think Circadians: First Light is destined for.

These games just don’t make a lasting impression, but I have to say I don’t think it’s because they are bad games, I do find them quite clever, but they are just complex enough that if you play them once, the next time you play you pretty much have to learn the rules again. For a game like that to come back, it needs to build up more excitement on the first run and I just find that these games don’t do that, at least for me. The games just don’t sink in and I have felt that way about every one of the “Of the West Kingdom” games I have tried and this one falls into that same pit.

It does use a clever dice chucking worker placement mechanic reminiscent of Kingsburg which I think is actually kind of fun, but there is a lot of very busy, paralysis analysis inducing “stuff” going on in the game that left the experience a bit flat. It was ok, but I doubt we’ll see this one again anytime soon.

B-17 Flying Fortress Leader

B-17 Flying Fortress Leader designed by Dean Brown of DVG games is without question one of my favorite solo games. Now that said, I have to admit I don’t own that many solo games, so my list for comparisons is very small.

For me B-17 is just a blast to play, it’s super thematic, it has a very scalable difficulty level, has lots of depth and really tells a story which I think is fundamentally the most important part of a solo gaming experience. A good solo game unlike other types of games does not live and die by its mechanics, it does so by its ability to give you a narrative and trigger your imagination and B-17 Flying Fortress Leader really does that for me.

B-17 is a fairly complex game definitely not for the faint of heart, but in my eyes it’s brilliant and the narrative it brings to life is unmatched. The fact that it’s a solo game that you can play whenever you feel like it, especially in times like these is a gamers prayer being answered.

It had me reading books, watching documentaries and exploring the fascinating world of World War II aviation triggering an interest I never even knew I had.

This is a wonderful game, I play it all the time, in fact, it wouldn’t surprise me if it appeared in the On The Table articles pretty frequently as Its setup on my hobby table quite often second only perhaps to Lord of the Rings LCG.

Paths of Glory

I realize as I’m writing the first On The Table article that I own a lot of GMT games! The classic Paths of Glory by GMT Games graces my hobby room once again as I take on an online opponent using vassal in a PBEM game.

It took nearly the whole month of January to finish, me and my online counterpart both use the same method to play online. We use vassal to maintain the game state and deliver our moves, but both of us have the real game setup on our hobby tables so we don’t need to do everything digitally and we get to play with the real components.

I’ve run out of ways to praise Paths of Glory so instead just look at this pretty map!

I have praised Paths of Glory so many times it seems unnecessary to do so again, it’s an amazing historical war game that deserves every accolade anyone has ever given to it. I can’t get my local gaming buddies to try it as it is quite complex and it has “chits” which most of the members of my local gaming group have an aversion to, but I adore this game, it’s THE definitive historical war game on World War I, accept no substitute!

Other games that hit the table

Just a quick hit list of other games that hit the table this month.

Talisman 4th edition. I play this one with my daughter quite frequently, she loves it and it keeps her gaming so I don’t mind playing it. It’s a bit of a long game but with two players you can get it done in an hour and a half, so not too bad. Fun little adventure game, nothing I would play with my gaming group but it’s a perfect family game and it beats the hell out of playing fucking Monopoly!

Condottiere is a common filler in my gaming group and it hits the table this month. I won, but it was a tight, down-to-the-last card kind of ending. This is a trick-taking game with a twist that I think belongs in any gamers collection, if you don’t own it, you should!

Game of Thrones: Hand of the King Another one I play with my daughter often. I actually like this one as a filler, but It hasn’t made it to my regular gaming group yet. It’s kind of an abstract game with a slapped-on theme, but it’s clever, easy to learn and fast, great filler.

On The Horizon

Of course, there are four new games that have been added to my collection so I see at least a couple of those hitting the table in February. I have also kick-started my gaming groups ongoing Vampire The Masquerade campaign, my group and I will have our first session after the last Pandemic hiatus, very excited about that one.

I’m keeping tabs on another Dean Brown solo game from DVG that is currently on kick starter called Spruance Leader which is going to be another game along the lines of B-17 Flying Fortress Leader except for this time you are a commander of a naval task force during the cold war. Very excited about this one.

This is the player board from Spruance Leader. I suppose it’s fair to say that this either does it for you or it doesn’t, for me personally this has got me hoping up and down in excitement.

In February I’m hoping to kick off a big all-day event to play War Room, the amazing super game by Larry Harris in which we will be trying some of the 2nd edition (reprint) rules that update the game and aim to address some minor issues.

I plan to do two reviews this month, though I’m concurrently writing about 5 reviews right now, so we will see which of those shapes up. I will leave it at that, no spoilers!

Side Note: I get asked this a lot so I thought I would slip it in here and answer the question. Some of my readers want to know if I accept review copies or make money on the site. The short answer is yes on review copies, no on making money. I don’t typically note which games I review that are review copies as I’m indifferent to that, I don’t ask people to send me review copies, but when they do I happily review them. I do not make any promises or guarantee’s about how the review will come out, in fact I typically communicate very little with publishers in general, I like to keep my distance from the business end of gaming. Generally, however, I don’t like doing negative reviews so if I really hate a game that was sent to me as a review copy, I would send it back and I don’t review it at all out of respect for the designer. I personally only want to have a positive influence on game sales, not a negative one. I will occasionally make an exception when I’m trying to make a bigger point about something, but those are rare. I do not however accept patron or payments of any kind, gaming and this blog are hobbies for me and I have no ambition of turning it into a business. It’s something I do for fun.

Ok that is it for this month, hope you found the article informative and entertaining! If you have any suggestions or comments feel free to email me at gamersdungeon.net@gmail.com.

Lord of the Rings LCG: Companion Online!

Gamersdungeon.net is very happy to announce that The Lord of the Rings LCG: Companion, a wonderful resource for my beloved LCG has a new home and its us, Gamersdungeon.net.  If you don’t know what the Lord of the Rings LCG Companion is, well, it’s HERE and its a fantastic resource for Lord of the Rings LCG fans.

Great resources like the LotR LCG Companion bring the community together and offer a wealth of information for your everyday fan. Suffice to say it would be a tragedy if such a resource was lost.

A few months ago I learned that the creator of the Lord of the Rings Companion, you might know him as banania on the fantasy flight forums was having trouble with the host of the site.  Long story short, I volunteered to take over as the host to ensure the tool would continue to live on the inter-web.

This amazing toolset includes a wealth of information about the game, including a campaign companion, player reviews of the many expansions, all of the rules for each expansion not to mention a whole lot of connected resources via links that makes this the perfect tool for Lord of the Rings LCG fans.

My first goal for the site was to ensure that it had a permanent home, ensuring the resource will be preserved forever (or at least as long as I’m around).   I have not given a tremendous amount of thought about what we will do in the future with the tool but while its already populated with the vast majority of  currently available content for the game, new expansions and other future releases will require us to update the site.  I will be looking into how we as a community we can arrange for a way to do that to ensure this wonderful resources is properly taken care of.  For now, I’m just glad we were able to find it a home.

I would like to simply thank Banania for entrusting Gamesdungeon.net with this wonderful toolset and of course for creating it in the first place. We promise to take good care of his creation!

From this point forward if you have any questions, comments or would like to report bugs, please do so on this thread in the FFG forums.

 

5 Minutes of Gaming: A New Podcast Series

I have been running this blog now a little over 3 years and while I consider it largely a forum for my own amusement I have over the last 3 years gotten something of a following.  At least, a few people that read my blog off and on and show some interest in it via E-mail.

Now I have actually never made my E-mail public on the site so I know that people that email me are getting that address from some of the forums I frequent.  Suffice to say I have always had comments off on the site (largely to avoid dealing with spam) but also because for the most part I put information out I’m not terribly interested in feedback.

This year I’m going to change that a bit.  First, I have posted my e-mail address officially on the blog (its gamersdungeon.net@gmail.com by the way, feel free to email me!) and the second thing I’m doing is launching a new segment for the site, a podcast called 5 minutes of gaming.

5 Minutes of Gaming is effectively going to be a mini podcast that I will record daily (or close to it) in my car to and from work.  I will use the time for mini reviews, to answer questions and any other general gaming related musings.  I’m actually not 100% sure about the format to be honest, I’m mostly doing it to see if I enjoy it and if the technology is simple and quick enough to do this sort of thing without too much fuss.

Enjoy the show, the first episode is already up.