Warhammer 40k: Scratching The Surface

From my last article you might have guessed that I have now committed myself to collecting, building and painting a Warhammer 40k army with the intent to join my friends on the Warhammer 40k, 10th edition adventure.

I thought it might be useful to share my experience for those out there either considering joining the hobby for the first time, or possibly someone like me returning to the game.

I will do things in Chronological order first and foremost, but I have snuck in a few sub-sections where I think they were relevant to the experience.

Enjoy!

What got me interested?

The truth is that I have always had an eye for Warhammer 40k, its one of my origin games. What I mean by that is that, this game, along with Dungeons and Dragons, Zelda on the 8 bit Nintendo and Magic: Gathering are all games that sort of drove my early days of gaming and made me the gaming nerd I am today.

Origin games are important, they define who we are as gamers and steer the ship. Its a rare case that I meet a gamer who can’t name their origin games with little effort. We all have them. For me, Zelda was, in a word, my childhood.

In many respects, Warhammer 40k is a nostalgia thing for me and over the years even as Warhammer 40k fell out of favor, as have most of the origin games to different degree’s, its always been on my radar.

The reality is however that 6th edition was the last version of the game I played. 7th, 8th and 9th edition all, in my observation where unanimously considered problematic. All the people I knew that continued to play Warhammer 40k, despite their participation where not advocates for the game. They all voiced a lot of negative opinions about Warhammer 40k to me, if the people playing your game aren’t advocates for you, that to me, is a clear sign that there is no reason to explore it any further.

6th edition Warhammer 40k was the last edition I played. It had many very frustrating issues and Games Workshop had a lot of really poor business practices that drove me away into the arms of better games and game companies.

10th edition Warhammer 40k however has been a very different story. Suddenly people who play the game have become advocates for it and the edition is spoken in high regard among 40k players in my circles. That got me interested enough to explore and ultimately try out the game.

I felt very strongly that the assessments and reviews of the game were quite on the money, Warhammer 40k was great again and I got very excited about the prospect of returning to one of my origin games and building a new army.

That is how it started, it was pretty straightforward. Make a great game and you can have my money!

Early Exploration

Despite my enthusiasm, I took a pretty cautious route at least, cautious by my definition. After playing a couple of games using borrowed armies I settled in for a lot of reading and research on which army I wanted to play.

This was actually a lot harder than I thought. In 10th edition all armies are currently indexed, which simply means that most armies don’t have a full codex, having been re-vamped for the new edition and all of their army rules where available online. Suffice to say there was a lot to review.

My decision wasn’t going to be made based on army strength or current meta, or anything like that. I did however want to make sure that the style of play I prefered was a core function of the army I chose.

Meta Watch and GW’s commitment to keeping an eye on the health of armies is a great initiative and I’m in full support, but I neither play competitive or even outside of my local gaming circles so this information really neither impacts me or is relevant in any way. It also doesn’t reflect the strengths and weaknesses of armies in my circles which are vastly different than what is shown here. Local metas rarely match up with the official results.

My prefered style of play was to effectively have a little bit of everything. I wanted good melee options and good shooty options, but I also knew going in that I wanted to have an army with a lot of models. This didn’t necessarily mean I wanted a swarm, but very early on I ruled out elite forces style armies and focused more on armies that would allow me to field more than your average model count.

Custodes is perhaps one of the most elite armies in the game and they are very attractive, both mechanically and with their visually stunning models. I was tempted, as having individual models that are super bad ass I can imagine is also a lot of fun. I stuck to my guns however, I wanted the table overflowing with my painted models so I had to rule these guys out early on.

This narrowed my choices down to one of the Space Marine chapters, though this was very tentative and I ruled it out quickly. Orks, which I thought where really cool but a friend of mine was already collecting these so it was ruled out on that basis alone. Necrons I considered, not so much because they were meeting my “more models” criteria but because this was the last army I collected when I quit the game. I ruled them out however for that reason, I had already collected them before and I wanted something new.

Serious contenders included Astra Militarum, Tau Empire and Tyranids. It was going to be a tough choice but ultimately my decision had a relatively smooth process of elimination. I excluded Astra Militarum mainly because its basically the “modern human military army” and it just didn’t feel science-fiction enough, the models essentially looked like a normal modern army.

Astra Militarum are really cool, but if you don’t look to close, you might think these were straight out of a world war II miniature game. They are just plain “army dudes” and while I think that is cool, I already actually have armies that look like this in my collection.

Both Tau Empire and Tyranids offered a lot to like. Tau Empire was about to get its updated codex which would likely include a lot of new models and updates, which was exciting. They also look amazing on the table with a mix of modern, Robotech style models and the primitive but equally awesome Kroot. I loved them and to be honest, I was really close to picking them outright.

In my opinion The T’au Kroot are the most visually unique and among the coolest looking models GW makes. These guys alone almost made the case for running a T’au army.

In the end however I chose Tyranids for three core reasons. First and most obvious is that I’m a huge Predator and Aliens fan and Tyranids are an amazing combination of both of those science-fiction tropes. There lore also intrigued, I love Starcraft lore and they had a similar science-fiction look and feel. The fact that they had a newly released codex was also a big factor, it meant I was effectively choosing a fully support army which could not be said about most of Warhammer 40k at this stage in the 10th edition lifespan. The final thing that really tipped it over the edge is that the new crusade rules focused on Tyranid lore and I found that really exciting.

I have no regret, picking Tyranids was an awesome decision that would turn out to have other cool benefits I would discover later on.

Buying Into Tyranids

Unfortunately I had missed the boat when it comes to Tyranids as the Leviathan Box Set was out of stock and would remain so, which most regarded as one of the best starter box sets ever made for the game and it was especially good for Tyranids. I got lucky however and I met a player who had already purchased the Leviathan starter set but he was a Space Marine player and wanted to shake the Tyranids side of the box set. I ended up getting all the Tyranid Leviathan models for next to nothing, leaving me with lots of cash burning in my hands to buy more stuff.

There is no question in my mind that Tyranids is one of the coolest factions in the Warhammer 40k universe. Ever since their conception way back in the day, I have mused about collecting them, so it’s great to finally do it!

I decided against however buying a whole bunch of plastic before I have had a chance to actually play with what I already had, as honestly I wasn’t sure what to buy.

I ended up buying a bunch of painting supplies after choosing my painting scheme (more on that later) and I purchased the Tyranid Codex, The Core Rulebook and the Tyrannic War, Crusade rules supplement.

These were all great purchases. The Tyranid Codex is filled to the brim with amazing lore, well organized army rules as well as a special Crusade Rules section specific to the army. I know that many people question the validity of purchasing codexes but in my opinion, if your going to buy the army, you should buy the codex. It’s just a really nice to have, its more of a collection and atmosphere thing than a nescessity.

The Core Rulebook too is kind of a luxury purchase and not a necessity. The Core Rules are available for free online and frankly even when you play the game, using the core rulebook at the table is not really all that practical thanks to great digital support apps. Still I thought this was a great buy, less so for the rules and more so for the lore and atmosphere. It’s just fun to have something to look at when you get that Warhammer feeling.

Crusade rules have been around in Warhammer 40k for a while, but the reality is that even back in the early days of 40k people would write stories and create campaigns for their battles. In many ways, Warhammer 40k is a sort of tactical role-playing game. Its lore and the story behind the miniature game is absolutely vital to its health and image. It’s why I’m such an advocate for the narrative style of play, in fact, it’s actually competitive match play that is a foreign concept to me.

The Crusade book was simultaneously the best and worst purchase. Again the expanded lore is so good, the crusade rules are absolutely fantastic, my favorite way to play so for me this was a must have. Unfortunately much of the book (more than half) was dedicated to content that already existed in the core rulebook, like the core rules themselves. I get why this was done, technically I could have gotten away with just purchasing this book without the core rulebook and had everything I needed to play a full crusade campaign. But just be aware that you end up with a lot of duplication between the books when purchasing them. It sort of felt like this content should have been in the core rulebook and in fact, if you managed to purchase the Leviathan core rulebook that came with the Leviathan starter set, this is exactly what you would get. I don’t know why the core rulebook and crusade rules were separated in this fashion in the standard rulebook given that using the Crusade system is in my opinion, a core and fundamental part of Warhammer 40k gameplay.

Getting Modern Supplies & Picking Paint Scheme

Most people when they paint their army are going to go with something close to or exactly as depicted for their army to match up with the lore and feel of the Warhammer 40k universe. One of the luxuries of the Tyranid army is that picking a unique, one of a kind paint scheme IS the appropriate lore way to approach it.

It was a lot of fun to muse about this but ultimately what I wanted to do was paint a Leviathan army, but I wanted it to be more gritty-fleshy-meaty and in some places more colorful. I ended up using the Leviathan paint scheme as inspiration to create a more realistic variant.

Contrast paints are effectively a magic bullet in the world of miniature painting today. We minimal technique, skill or effort you can create well defined and visibly appealing painted miniatures. With more advanced techniques or combining contrast painting with other more traditional techniques you can create an amazing painted army in a third of the time.

For that job I chose to do a combination of Contrast Painting, using a blending method, toned down and a bit darker colors with some occasional hyper fluorescent vibrant colors.

I was easily able to locate all the supplies I needed and I have to say that modern painting is not only much simpler and enjoyable to use. After painting a couple of models I started to get the techniques down and though I made plenty of mistakes, it was very easy to get my painting done in no time flat.

Small sample of my army. As you can see there are blending effects, a clear dedication to the Leviathan theme with my own little flavor. These miniatures did not take long to paint at all and thanks to contrast paints and basic techniques, it wasn’t really difficult. Believe me when I tell you that I have zero natural talent and everything I know, I learned while painting these miniatures. Its not an exaggeration to say that quite literally anyone can do it.

My army isn’t 100% done at this point, but other than minor, individual flares, I know I have the method and means to fully paint my army from this point forward and it did not take a tremendous effort to get here. Its a very comforting thought to know that I will be able to paint up my army exactly like I want, get it looking really nice in a reasonable amount of time.

To The Table and Beyond

The final step of my journey was to build an army list from my constructed models and get it to the table. Now initially I was actually quite nervous about this. Warhammer 40k is a fairly complex game so far as miniature games go and while I don’t think the Tyranids are a particularly complex army to run, they do have some key synergies and a very defined style of play which requires a bit of finesse and understanding.

My first game was a 600 point match vs. Dark Angels in which I fully expected to be crushed relentlessly. It turned out that my Tyranids held up pretty well, the game went 5 rounds with a final score of 48 to 46 with Dark Angels coming out on top.

Dark Angels is another army with a released codex in 10th edition. They look amazing and my friend who is running them, loves them. He is also our best player, undefeated in our circle, which makes this the strongest army in our meta. Not so in the official meta, in fact, many argue they are terrible. Which makes the case that, what is happening at official tournaments and what’s happening at your local tables is not likely to line up.

It was a tight game from start to finish, with tons of epic moments, terrible loses and heroic triumphs. It was everything I wanted out of Warhammer 40k and more.

It was a messy game of course, I spent a lot of my time asking questions, looking up rules and trying to remember all the stuff my army could do, but I was fortunate enough to have a gracious opponent who advised me well and patiently let me figure things out. The game took more than 4 hours from start to finish and while I felt that this was pretty long for a single game my opponent assured me that games could range from 2 to 5 hours depending on the point count and circumstances of the game itself.

This means to me that Warhammer 40k is always going to border on an event style feel, which is fine by me. It means I will probably get to play less often, but the games themselves will be more memorable. More reason while I want to play this game using the Crusade rules. If we are going to spend that much time on a single match, I want it to have meaning beyond the match itself which is exactly what Crusade rules allow you to do.

My second match was against another novice player running Adepta Sororitas, aka The Battle Sisters. My friend had only recently bought into Warhammer 40k along with me and he only had a combat patrol army, which gave me an opportunity to try out The Combat Patrol rules.

Another really amazing army, these Battle Sisters look absolutely awesome on the table. Some of the models and the lore behind them especially is bizzare, its some of the craziest shit I have read in science-fiction for a very long time.

This match up probably would have been a lot tighter had my opponent had a better understanding of his army, but as a new player myself, I knew even less about The Battle Sisters than he did so I unlike my first experience against a veteran player, my opponent was not getting any of the clever advice I was guided by in my first game.

I didn’t exactly crush him, but the end score was 15 to 35 for the Tyranids which when you get right down to it, meant I had nearly doubled my opponents score. Suffice to say my opponent forgot to use a lot of special rules and strategies typical for the Battle Sisters and I think had he employed some of these advantages the game would have been a lot closer.

The Combat Patrol rules themselves where really not any different than the standard rules, certainly not enough to make a notable difference from my perspective. The biggest change was to the Detachment rules, which were unique for Combat Patrol for both armies and the units themselves which were slightly altered (In some cases better in others worse than their core rule counterparts).

There was also a static secondary objective each army chose from at the start of the match, rather than the more dynamic drawn secondary objectives of the full game.

It was a great match, very relaxed and it gave me an opportunity to try out some new strategies with different units.

The main take away from both of these matches was that the Tyranids have a lot of flexibility as individual units, meaning their roles aren’t super fixed and this army is also really great a board control.

I wish I had more, but my experience is so shallow at the moment with this game and this army, that I’m not sure I could come to any further conclusions. I do have some preferences however.

What I like and dislike about my army

I’m mostly positive about my army, all my units felt strong or alternatively useful in some capacity. While there are clearly some roles certain units have in the army, I think its big strength is the flexibility of the units.

For example The Von Ryan Leapers have many useful talents that allow them to serve multiple roles depending on the situation. They can be an advance force to slow an advance, a great melee aggressor, a unit used to steal objectives opponents in their backline and my favorite, a ploy to draw attention away from something else I’m trying to achieve by simply being a menace on the board my opponent must deal with.

I will say in both games this unit died very early on, so I may not be using it quite right, but I have enjoyed their antics.

Most of the units have a similar duality.

There is some stuff that even as a newbie to the game and army I found on. One example that sticks out like a sour thumb is the Winged Alpha Prime which is a fast moving, flying, melee leader unit. The weird thing is that they can lead other units, namely Gargoyles and Tyranid Warriors but they don’t seem to mess with either of these units particularly well.

He is a poor fit for the Gargoyle unit since the last thing you want to do with those is get into a melee fight, they are a shooty unit if they fight at all. Equally poor are the Tyranid Warriors who have half the speed of the Alpha Prime, forcing it to give up its main advantage, speed.

Strangely as a solo unit, even at its low point cost it’s not terribly useful. It’s a very strange unit, I haven’t really figured out what I’m supposed to do with as it doesn’t seem to fit any role particularly well, being a stark opposite to the rest of the army.

Grant it oddities like that are fairly rare, but there are some I think are quite obvious.

Conclusion

So far I have to admit I’m really enjoying it and I’m really enjoying the fact that I’m enjoying. What I mean by that is, I think, to some degree, I thought the hype and novelty was going to be short lived and the reality of playing a GW game was going to set it.

What has happened is that the game has surprised me at every turn.

The books are great, GW’s commitment to the game is surprising, the game rules are really well put together, with a couple of exception, the vast majority of the units in my army are very playable. Its really well put together product.

I talked about the expense of the game in my previous article so I won’t re-hash it hear, but he point stands. Its an expensive hobby, but Warhammer 40k has not been more expensive than other games I have collected. Not trying to understate the cost here, its ridiculous, but Im just saying its not more ridiculous than anything else.

Its been a fantastic trip down memory lane, but that memory has been re-written, revised and re-released. Hands down, 10th edition is the best edition of Warhammer 40k to date. Well done GW!