My Top 20 Best Games of All Time 2021 Edition

That’s right, what once was a top 10 list now becomes a top 20 list! It is time once again to update the favorites list, its been about a year since I did my last Top 10 Best Games back in January last year and I followed up that list with the Back 20 best games of all time list in March.

I never thought I would get to a point where I have played so many games that it would be difficult for me to trim down my list to a top 20 but here we are and I can say it was not easy. I had to cut pretty deep, it hurt, a lot of really great games did not make this list that I consider great games!

This year one change I made is how I temper the list. Namely, I have made it a point to affect the scores of games that I have not played in a long time. The way I see it, if you’re going to be on my top 20 favorite games of all time list, you need to be something that I push to get to the table.

Alright, enough setup, here we go!

20. Shogun (Dirk Henn version)

The contrast between the quiet, contemplative planning phase and the outrageously chaotic execution phase make this one of the most memorable quasi Euro historical war games in my collection.

Shogun is one of those games where a lot of people will argue is not a war game, while others may adamantly insist that it is. All I will say is that it’s an area control game, there are battles and winning is all about managing chaos, if that isn’t war then I don’t know what is.

Based very abstractly on the civil war conflict of medieval Japan, this is a pre-programming game where you define your actions with limited knowledge about which order actions will be executed in. During the execution phase, this very chaotic game uses a cube tower to resolve conflicts by taking armies represented by different colored cubes, tossing them into the tower and the winner is whoever has the most cubes that come out. This tower traps a lot of these cubes and if you know anything about statistics and the laws of chaos, you know that this is probably the closes thing you will ever come to true randomness in a game. You can have fights where 10 blue cubes go up against 2 red cubes and the battle results are 2 blue cubes and 7 red cubes. Its chaos personified.

I know it’s not everyone’s bag but I have always said that this game wins on-table atmosphere. It’s really the craps of war games, you gamble but the cube tower is just one of those game elements that gets everyone out of their chair. I love this game, always have and while it’s at the tail end of the list it beats out quite a few worthy contenders for the spot.

19. B-17 Flying Fortress Leader

This game is a guilty pleasure for me, I have my reservations about some of its mechanics and execution, but it wins on the theme in a big way and for a solo game that is critical to its success.

Given that the game is set up on my table several times a year like clockwork, I knew this one was going to appear on this list somewhere. B-17 Flying Fortress Leader by Dean Brown of DVG games to me is a very biased favorite, a game about creating a narrative in my head on a topic I’m very fond of. I don’t actually know if it’s a “good game” in the practical sense though I gave this one a very generous 4 out of 5-star review mostly driven by the success of the theme. This solo game is certainly not without its blemishes and I would not proclaim it to be perfect by any stretch of the imagination. In fact, I have quite a few house rules and corrections I have created and use when playing this game which shouldn’t be necessary for a game I rate so highly. The nice thing about running a blog without a comment section is that I don’t have to listen to people telling me how wrong I am! Though I’m not sure I would vigorously disagree with such statements.

Warts and all I love this game, with a bit of house rule love I find it has a deep meaningful core with intriguing gameplay, challenging scenarios and an uncanny ability to create vivid stories. This is a slightly complex game so I always recommend that if you are completely new to historical war games and solo gaming that maybe you start with something a bit lighter, but it’s a great graduation gift for yourself when you reach that point that you feel ready for something with some meat on its bones. In particular, if you’re like me and find World War II aviation engrossing.

18. War Of The Ring

There is nothing like the feeling of an epic scale game that captures a story, War of the Ring is the best of its kind.

War of the Ring plunges to number 18 after enjoying years in the top 10 of my lists. It takes a dive because honestly, it has been on my top 10 list for more years than I care to admit and I can count on one hand the number of times I have played it in recent years. It’s just hard to justify a game on this list that collects dust on my shelf most of the time.

That said I still think it’s an amazing game, both from a thematic standpoint and a mechanical standpoint, this is a highly engaging and very traumatic 2 player game tailor-made for Lord of the Rings fans of which I count myself among. The challenge is getting it to the table and there is a lot standing in its way.

It’s a fairly complex game, it’s for 2 players only, it’s quite long, has a very extensive setup (It takes a good 30-45 minutes to setup) and none of the rules are natural or intuitive so pretty much every time I have wanted to play this game I found I had to learn it from scratch. It’s just a real pain to get to the table and while I do think the payoff is so worth it, because it really is amazing, I find these days there are lots of amazing 2 player games on my shelf that are just much easier to get going.

I love it and I keep it on this list because I hope that someday some Lord of the Rings fan will come to me and pull it off my shelf and say “let’s play”. I will do so gladly and without reservation. The War of the Ring wants to be played, it needs to be played, it’s my precious!

17. Field Commander Napoleon

Solo games often boil down to solving puzzles and Field Commander Napoleon certainly falls into that camp, but there is enough to solve here that it will keep you busy for a long time.

When I discovered DVG with B-17 Flying Fortress, I simultaneously discovered the wonderful world of solo and historical war games and given how much I liked B-17, I googled “best solo historical war games” and Field Commander Napoleon popped up on a number of top 10 lists. I had just come off a stint with Napoleon Imperium which introduced me to Napoleonic era history and I was ready for more so I took the plunge.

I’m so glad I did because all of the accolades and fandom this game has produced is justified, it really is a fascinating and sometimes very challenging solo game. It not only confirmed that DVG games which focuses primarily on historical solo games knows what they are doing but it permanently swung the door open for me on solo games in general which I have been exploring ever since.

This is simultaneously a tactical and strategic game that really places you in a position to solve puzzles across several scenarios that make up the whole of Napoleon’s career. It does a great job of conveying the unique problems in the different types of campaigns Napoleon embarked on while also ensuring the mechanics remain fun and approachable as it maintains its link to history. The only drawback of this game is that once you solve these puzzles the game loses some of its steam and unlike B-17 I haven’t come up with any interesting house rules to revive the game. The good thing is that I have a really poor memory so I expect given enough time I will come back around to this one and re-experience it again. Great game, well worth the investment as these scenarios are going to take some serious hours of playtime before you discover all the nuances that will lead you to easy victories. Pro-tip, the strategy is probably not what you think it is and it’s why you are losing!

16. Star Trek Fleet Captains

I have introduced this game to people who went from “I hate everything Star Trek” to “but this game is awesome”. For a game to be so good that despite its overwhelming focus on theme it can turn your head even if you hate the theme is amazing, never seen that happen in any other game in my 30+ years playing board games.

I would say that this game much like War of the Ring is a bit of a dust collector in my collection, but unlike War of the Ring it actually is quite intuitive and easy to get to the table in theory, but what it requires is that you know some Star Trek fans. My friends, god love them are not such people and while they tolerate my Star Trek fandom and occasionally humor me and play Fleet Captains with me, they do not get the same enjoyment out of this game as a fan like me does.

This game is Star Trek in the box, it is hands down one of the most thematic and narrative board games I have ever played. It captures the feeling of the Star Trek TV shows perfectly, there is no doubt in my mind that only a true Trekie could have made such a game with so much attention to detail and love for the genre infused within it.

I adore this game, I play it every chance I get which is to say, not very often but it never lets me down when I do and it’s actually so good that even my friends who proclaim loudly “Star Trek sucks” admit that the game is actually pretty fun and that to me is evidence of just how well put together this Fleet Captain is.

If you and your friends are Star Trek fans, this is a no-brainer, it is THE best Star Trek game ever made but no I have not played

15. Washingtons War

Washington’s War is a really great entry-level historical war game, not only because it’s easy to teach and learn, but because it retains a depth of gameplay that keeps it interesting even for serious war gamers.

One of three of a growing list of Mark Herman games breaking into my favorite games of all time list, Washingtons War appears to be a kind of bastard child of a light historical war game and a distant cousin to Twilight Struggle but what it really is, is a successor to Mark Hermans long time classic We The People. I’ve never met anyone or heard anyone suggest We The People needs a re-print, so this successor really is a replacement for the game and though I have never played We The People it must be doing it justice.

For me personally, the game’s history or lineage really doesn’t matter, for me Washingtons War is my go-to game for introducing casual board gamers into the wonderful world of historical war games. The rules are simple, the strategy exciting but not overwhelming, the subject matter is a piece of history most people are already somewhat familiar with and the game is really pretty usually surprising non-historical war gamers who often think all historical war games are hex and counter ugly ducklings. This one helps me get them to convert to the dark side from which there is no return.

This is not the only reason however Washington’s War finds its way to my list, its true genius and secret is that it’s actually a deep and meaningful strategy game that you can explore repeatedly and it always finds a way to surprise you. Actually, my favorite thing about this game which I believe I have gotten quite good at is that new players pick up on it really quickly and can present a very good challenge, often beating me on their first playthrough despite my experience with the game. It’s a thing of beauty that a game like this is so approachable, easy to pick up yet represents the historical war game genre so well.

14. Twilight Struggle

I have never had a game on my best of list that dropped in its ranking because I played it too much until now.

I think most would argue that this stone-cold classic belongs much higher on everyone’s list, especially mine and to be honest with you a few hundred plays of this ago I would agree with you. There comes a time when you have played a game so many bloody times that you are just sick of it and I do not fault Twilight Struggle as a game for that. For nearly a year I was playing this game 2-3 times a week, plus an additional 2-3 games a night using the iPad app. Playing TS was a daily routine and passion.

Suffices to say for me it is played out for now and drops on my list out of sheer exhaustion. Like a retired boxing champ, it has nothing to be ashamed of, I played this game more times in a year than the rest of my collection combined times five! It’s an awesome game that gets shelved for all the right reasons!

13. Tide of Iron

It looks and feels like a heavy world war II tactical game, without that uncomfortable eliteness required from most games in the genre. This is an approachable game anyone can learn to play, but it is a historical war game, no doubt about it.

Tide of Iron has a bit of a strange history with me. When I first got it, I had only a mild affection for it, but it was long before historical war games really found their way into my collection in a big way. I got it because it was a Fantasy Flight Games release and I was something of a Christian T. Peterson fanboy for a while. Twilight Imperium and Game of Thrones (both the board game and card game) were among my favorite games of all time for a very long time. Tide of Iron however never really achieved particularly great heights for me and sort of fell off my radar becoming a coffin box dust collector on my shelf.

Then one day, after I got into historical war games I decided I was going to shop around for a really good squad-level world war II tactical game. I searched and searched and ran across Tide of Irons and realized, shit I already have that game. Pulled it out with a buddy of mine and realized that not only is this a great game, but it’s actually a really great game. Played it twice, three times.. got really into it and it sort of became “the” tactical world war II game for me and I never actually bought anything to replace it to this day.

I still love this game because it’s both a challenging and visual treat, it’s fairly easy to teach and learn, plays relatively quickly and has a crap ton of fan-made content thanks to an awesome community that latched on to this game for a time. For that reason, Tide of Iron comes out of retirement and finds its way back to my best of all-time list. I won’t dirty the waters here and say it’s the best squad-level tactical world war II game out there since I have played a total of ZERO others, but I do think it’s a fantastic game in general.

12. Peloponnesian War

My latest love affair, I can’t get enough of this one, another Mark Herman design for me to obsess over.

Every year when I make this list, there is some game that appears on the list that I recently played or I’m currently playing and its position on the list becomes inflated due to my current infatuation with the game. Sometimes these games stick and stay on the list becoming permanent residents, often they drop down or even drop off the list with the same ferocity as their arrival. I’m not going to apologize for that, but I will warn you that Peloponnesian War is definitely my current love affair.

I absolutely adore this solo game, it services all of my personal G spots as far as games go from really unique design, clever mechanics and deeply rich narrative. It’s my current obsession and while such infatuation often comes and goes, it’s worth pointing out that it’s simultaneously the 3rd Mark Herman game I have tried and the 3rd Mark Herman game to make my all-time favorite list. The guy never lets me down. I did a review of this one recently if you want some more detail.

11. 1830: Railways and Robber Barons

This is a deeply flawed game that requires quite a bit of intervention but when you play with the right variants it’s pure gold.

This classic Francis Tresham has been around since the mid 80’s and it has been fueling my passion for board games for years. I guess I’m saying that I loved this one before it was cool even though I’ve only just recently introduced it to my gaming crew here in Sweden. It was in semi-retirement before that for about a decade.

I love train games, but I would be lying if I said I love train board games. My love for train games largely comes from PC game examples, most notably the Railroad Tycoon series by Sid Meier. This game scratches that itch and though I always warn people that the hype about this game’s legendary status is a bit overcooked, it is a really awesome, very cut-throat and often mean-spirited board game that most people have a love it or hate it response to.

When I introduced it to my crew here in Sweden, it was immediatetly proclaimed a must play in Hassela game which might not mean much to my readers, but our yearly Hassela weekend retreat is a very serious, arguably almost religious matter in our group, so 1830 should be honored!

It’s a long game and there are many variants for this game both official and unofficial. I consider its status on this list assuming a very strict adherence to certain variance I believe elevate this game from a “meh” to an “aha”! One of these days I’m going to have to write an article on the proper way to play this game if you want to get the most out of it, but suffices to say its status on this list comes with that caveat.

10. Ikusa (Shogun)

While many gamers consider dice chuckers like RISK to be beneath them, to me Ikusa is KING of such games and I always say, if you don’t like chucking dice, you are in the wrong hobby.

While I won’t claim Ikusa (Originally Shogun) by Milton Bradly was the first board game I ever played, it is the first board game I played from which I emerged a fully Knighted board gamer. It is my grail game, my birthing chamber.

Now I have played all of the Milton Bradly game masters series classics extensively including Axis and Allies, Fortress America, Conquest of the Empire and Broadsides & Boarding Parties, I loved them all but only Shogun (aka Ikusa) makes the list because to me its the only one that still holds up by today’s standards. I could make an argument for Axis and Allies, but for me that game has been completetly replaced by Larry Harris’s latest brain child War Room (more on that later).

Suffices to say my absolute favorite historical period is medieval Japan, I love a good dice chucker and I love a game with hidden actions, so Shogun fits into that wheelhouse-like glove. This one still sees play today and I almost always bring it out when someone comes up with the crazy idea to play RISK… my answer is… ok you want to play RISK, let’s play RISK but let’s do it proper like.

9. Dune Imperium

I have played this one so much I had to sleeve the cards because I was wearing it out. This is a tight package that never disappoints and you don’t need to be a Dune fan to love this game, but if you are, it’s just a cherry on top of the experience.

Dune Imperium was definitely a contender for the best game I played in 2021, though it was released in 2020. While I still argue that Empires: Age of Discovery is the single best worker placement game in existence, Dune Imperium takes the worker placement genre in a whole new direction with added card play and direct confrontation mechanics that elevate it far beyond your standard Euro games.

It just gets so many things just right. The really tight worker placement mechanic forces painful decisions. The execution of the card building mechanic is perfect, making it just important enough, but not so important it overshadows the rest of the game. The tension-building battle mechanic between players at the end of each round really brings contentious gameplay to this Euro. Finally, the fact that the Dune franchise was used as the theme here just fits perfectly contrary to most Euros that feel like the theme is an afterthought.

Brilliant design, worthy of any game table whether you are a Euro fan or not, this game breaks out of the rut the Euro design space has been in for the last couple of years rehashing the same boring mechanics over and over.

8. Twilight Imperium

I easily have over 100 games under my belt with the 3rd edition of this 4x classic, I have been playing for over a decade. It always has and likely always will be the ultimate 4x sci-fi game, I have never seen any other come even close to matching it.

Twilight Imperium 3rd edition was my number one pick for many years back to back. This was a game I played extensively with a regular six-man group meeting as often as once per week over the course of several years to play the game. I don’t want to toot my own horn too much, but we were basically masters of this game. We played so often that we knew this game intimately and to such a degree that a typical game for us would only take 2-4 hours, which is saying a lot as the average playtime for most groups exceeded 6 hours.

Twilight Imperium 4th edition came out but by then my group had played this game so much it just didn’t have the same impact on us as many fans of the TI series. That is not to say that we didn’t like the game, we did and we do, in fact, I would argue that 4e is a big improvement and is overall a much better game. We never however got into this new version of the game nearly as much and now only play it once or twice a year for old times sake.

Still, TI ranks pretty high on my personal list, it is the unquestionable king of 4x grand strategy board games and knocks all other contenders out of the ring with minimal effort (I’m looking at you Eclipse!). It is the definitive experience in this genre with levels of depth that exceed expectation by any measure. This is not just an event game but it’s a lifestyle game, the sort of thing that you can build an entire gaming group around. Love it, always have, always will.

7. Empires: Age of Discovery

Bright, big and elaborate, Empires: Age of Discovery is a deluxe visual treat, but that is just a bonus here, this is easily one of the best worker placement games you will ever play.

Age of Discovery has been on my shelf since the gorgeous deluxe reprint was released and though I don’t play it often because I find its best at maximum player count giving this one an event game status, we do play it at least once a year at our annual board gaming retreat in the summer.

Worker placement games are a big thing in my gaming group, though this affection is not usually led by me, but rather certain mega fans of the mechanic in my gaming group. The result is that I have played countless worker placement games over the years and despite all of that available comparison I still think Empires: Age of Discovery is the single best worker placement game I have ever played.

Competitive, not just in a “race” way most worker placement games boil down to but in a more confrontational way. It has a very challenging puzzle to resolve in particular if you play with a full spread of 6 players. Above all else its ultra-simple to teach so really any six players will do, most people get this game right away and can play it reasonably competitively on their first go.

If you like worker placement games and you haven’t played this one yet, you are in for a treat!

6. Through The Ages: A New Story of Civilization

It looks like a Euro game because it is one, but that is just one of Through The Ages many layers. This is a deeply strategic game that has countless paths to victory.

Through the Ages is without question one of my all-time favorite games to get to the table, not only because I love civilization-building games, but from a design perspective I think this is one of the most intriguing and exciting mechanics in board games. I play this game at every opportunity but it drops on my all-time favorite list because it has two inherent and related problems that make it tough to get to the table. The length of the playtime vs. player count.

This is a game that takes 8+ hours to play which puts it square into the “event” game space. Simultaneously this game is best with 2-3 players, which isn’t much of an event. For me personally, with the size of my gaming group this is a real problem area. If I’m having an event at my house where we are going to spend all day playing a game, its unlikely I would end up with such a small player count. 4-6 players is far more typical, more if word gets out.

The result is that this game gets played once in a blue on those rare occasions when I have an event day at my house and we end up short on player count. It happens and I love it when it does, but not often.

That is not a flaw of the game, its just the reality of my compatibility with this game. I love it, its awesome and I have no guilt or reservations about putting it into my favorite games of all time list. There is an ipad/iphone app for this one, its perfect replication of the game, its a great way to try it out.

5. Empire of the Sun

Empire of the Sun is a very complex game and is not recommended for the uninitiated, even among serious historical war games this one asks for a lot. Once you learn to play this monster, however, you will not be able to deny its brilliance.

My instinct is to put this one much higher on the list, from a perspective of appreciation, design and sheer experience, this should be in the top 3 of my top 10 list but I have to be a little pragmatic here and say that Empire of the Sun is very difficult to get to the table. Strictly speaking I play it often, but I do so solo and since its not really a solo game, putting it in competition with games that I actually do play with other people just feels wrong.

I love this game and actually enjoy playing it a great deal solo but the complexity of this game, the sheer challenge to learn to play it correctly is so extreme that its nearly impossible to find an opponent willing to put in that effort. Its a real bummer because this IS one of the best games I have ever played. It hits my hobby table 3-4 times a year like clockwork and even as I write this mini assesement I’m itching to play it. Its deep and meaningful strategy combined with its amazing narrative telling of the Pacific Theatre is unmatched. I love this game but I acknowledge the complexity here is a real problem and takes an effort few are going to be willing to make. It just asks too much from a player, sometimes even a bit too much for me.

4. Paths of Glory

I play Paths of Glory quite a bit, far more than any other heavy and more serious historical war game on my shelf. I never tire of it, its considered a classic in the historical war game community and I can understand why.

While considerably less complex than Empire of the Sun (what isn’t), Paths of Glory too is a very heavy game. I have been fortunate however that I have a regular partner for this one so I actually play it a couple of times a year as well as playing it solo a couple of times a year.

It actually has a lot of similarities to Empire of the Sun, in a way it’s like a World War I version of a similar core concept. It’s also a card-driven game with multiple usage cards driven by operational level play. It uses point-to-point movement rather than hex movement which simplifies it a great deal but it also generally has a lot fewer rules, in particular much fewer exception rules.

Generally, it just flows better and while it also requires a bit of dedication to learn to play, like Empire of the Sun the payoff here in terms of highly addictive and challenging gameplay merged with a fantastic narrative is unmatched. This is the definitive World War I game, though I will be the first to admit I have not actually played any others. I suppose it’s the same situation as Tide of Irons, I found THE World War I game so I sort of stopped searching.

If my recommendation counts, this is an amazing historical war game, or you know, you could listen to the 2 decades of fans praising the game instead.

3. Imperial Struggle

I can’t say I agree with the tagline “spiritual successor to Twilight Struggle”, but I do think this game stands on its own two feet and is without question one of the best games on my shelf.

This new arrival to the list debuts quite high, but while I can blame infatuation for Peloponnesian Wars entry to the list, this recent arrival has already proven its stamina well beyond a one-night stand. This member of the Twilight Struggle family absolutely blew me away the first time I played it, but dozens of plays later I’m an even bigger fan. It just keeps getting better every time I play it and because I found myself a regular partner I get to play this one quite often and at peek competitiveness.

There is no question in my mind that Imperial Struggle is here to stay and though it falls into the Historical War Game genre (arguably) and it does have a very fascinating theme based on a really interesting piece of history, this game is really all about deep and meaningful strategic gameplay. That is its center, that is what makes it an unsolvable puzzle that is refreshed with every replay. Easily the single best game of 2020, I have no reservation about its appearance this high on the list.

2. Lord of the Rings The Living Card Game

I find myself apologizing for liking this game to a lot of my friends who don’t really get my obsession with this one. I don’t know what to say, sometimes a game that just does it for you.

Lord of the Rings The Living Card Game has been at or near the top of my all-time favorites list since its debut and my introduction to it back in 2017. I own almost everything for this collectible card game, most years it’s my often played game and there are times when I go months at a time playing 2-3 games a night. I generally play it solo, but I do enjoy it with two or small groups.

This is a very strange entry on my list and I feel I like I make this general disclaimer every time I talk about this game. It is the opposite of me. Generally speaking, I don’t like collectible games, I usually hate CCG’s in particular and I can count on one hand minus some fingers the number of cooperative games that I have enjoyed.

This one is an exception on all counts which I think illustrates what I consider the better half of my personality and approach to the hobby, an ability to try anything and keep an open mind. When my friends roped me into trying this one I was not excited, but after a few rounds, Lord of the Rings LCG became an immediate obsession.

Deeply challenging, highly dynamic, constantly evolving and wildly immersive this game has it everywhere it counts. I honestly can’t get enough and while there are times when I think to myself… ok I’m done with this now, a few months go by and it’s back on my table. It comes around again and again. Love it!

1. War Room

There is no doubt in my mind and I say this without reservation, this is the single best board game in existence.

Finally, my absolute favorite game of all time (at the moment), War Room by Larry Harris. Man I love this game!

I did a first impression and review of this game, so if you are interested in why this game is such a revelation for me, that is about as detailed an explanation I can offer.

The short version is that this is a mega event game that is tailor-made for me and my group’s style of play. Strategically it’s on a grand scale covering the entirety of the World War II military conflict. It uses hidden orders (pre-programming) which I think just does wonders for strategy games in my opinion. It has a tactically minded resolution system without being overwhelming allowing combat resolution to move at a reasonable pace with a simple enough system that everyone can chuck dice and enjoy it. Most of all however it’s thematically rich with big events taking place every round inspiring narrative imagery and creating stories at the table you’ll be talking about long after the game is over.

I recognize and acknowledge that this is not going to be a game for every type of player or every type of group, but for me and my friends, this just tickles every desire and hope we have for a great event game. It’s big, broad, deep and exciting all wrapped up in an obscenely over-the-top visual presentation that’s simply fun to be around. I’m not going to say always and forever, but I have my doubts about this one being challenged for the top spot anytime soon.

The Fallout

Several games drop off my radar and I always like to leave some commentary as to why.

The Song of Ice and Fire is perhaps the greatest tragedy in gaming. A miniature game that went from the best on the market to a complete and utter clusterfuck inside of a year. Me and my group still enjoy playing it using the old rules and old balance the game had though we have our complaints there as well, but the updated rules and changes that have been made to the game are a complete disaster. The game is outright broken under the new rules and CMON as a publisher leave lot to be desired releasing everything not weeks or months but years behind schedule.

Vampire: The Masquerade Heritage also leaves the list though this should not surprise anyone given that it’s a legacy game. Once you have played through it once, it’s pretty much over permanently and you will have no reason to play it again and even if you wanted to you have to purchase a new copy. It was a nice fling and I did enjoy my time with it, but it never had any hope of being a permanent resident on the list.